Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004)
An updated version of "Capcom Vs. SNK - Millennium Fight 2000", with 2 new fighters (Dan Hibiki from Capcom and Joe Higashi from SNK).
Télécharger Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004)
Contents of the ROM :
Technical
CPU
- maincpu SH-4 (@ 200 Mhz)
- soundcpu ARM7 (@ 2 Mhz)
- mie_maple:mie Z80 (@ 4 Mhz)
Chipset
- AICA
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler joy (8 ways)
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Tips on Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004)
* EX Characters : While selecting a character, hold the START button, and the normal above the character's name should change to EX. This does not work for all players such as characters with a 4-person evil equivalent, and 3-person characters.
* Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons.
Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris.
* Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button).
Password - Effect
SNIBD6IO - Disables all EX character modes
0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON - Enables some EX character modes
MTOMHMNA - Enables some EX character modes (different characters)
ASTUERUP - Enables some EX character modes (different characters)
* Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons.
Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris.
* Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button).
Password - Effect
SNIBD6IO - Disables all EX character modes
0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON - Enables some EX character modes
MTOMHMNA - Enables some EX character modes (different characters)
ASTUERUP - Enables some EX character modes (different characters)
Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004) and M.A.M.E.
0.127u3 [Guru]
GDROM required
WIP:
- 0.143u4: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004)'.
- 0.136u2: Changed description to 'Capcom Vs. SNK Millenium Fight 2000 Pro (GDL-0004)'.
- 22nd March 2009: David Haywood - I recently fixed a few bugs, and now Capcom vs SNK actually gets past the character select screens, and ingame. It runs at about 20% speed on my 3Ghz C2D, and that's without any real 3d emulation, but it's pretty cool to see all the same (and you can actually 'play' if you don't mind most of the graphics being blocks of nothing). Both this and Guilty Gear look like they could be potential 'first base' emulation targets for MAME's NAOMI emulation. I'll see if I can get them there.
- 0.127u3: Guru added Capcom vs SNK Millenium Fight 2000 Pro (GDL-0004) (Capcom 200?).
- 11th August 2003: Guru - Capcom vs SNK: Millenium Fight 2000 Pro arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions.
Other Emulators:
* Demul
* Makaron
* nullDC
Romset: 16 kb / 1 files / 1.11 zip
GDROM: 1.25 GB (Compressed: 166.4)
GDROM required
WIP:
- 0.143u4: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004)'.
- 0.136u2: Changed description to 'Capcom Vs. SNK Millenium Fight 2000 Pro (GDL-0004)'.
- 22nd March 2009: David Haywood - I recently fixed a few bugs, and now Capcom vs SNK actually gets past the character select screens, and ingame. It runs at about 20% speed on my 3Ghz C2D, and that's without any real 3d emulation, but it's pretty cool to see all the same (and you can actually 'play' if you don't mind most of the graphics being blocks of nothing). Both this and Guilty Gear look like they could be potential 'first base' emulation targets for MAME's NAOMI emulation. I'll see if I can get them there.
- 0.127u3: Guru added Capcom vs SNK Millenium Fight 2000 Pro (GDL-0004) (Capcom 200?).
- 11th August 2003: Guru - Capcom vs SNK: Millenium Fight 2000 Pro arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions.
Other Emulators:
* Demul
* Makaron
* nullDC
Romset: 16 kb / 1 files / 1.11 zip
GDROM: 1.25 GB (Compressed: 166.4)