SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)
A one-on-one fighting game
Télécharger SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.185606 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler joy (8 ways)
Clones of SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)
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Tips on SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)
* Random Select : On the character select screen, hold Start to activate a roulette-like feature.
* Play as Geese : Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select.
* Play as Dan : Hold Start and press Down, Left(x7), then press a button to select.
* Play as Goenitz : Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select.
* Play as Demitri : Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select.
* Play as Mars People : Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select.
* Play as Zero : Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select.
* Play as Orochi Iori : Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select.
* Play as Violent Ken : Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select.
* Fight against Red Arremer :
1) Finish 5 rounds with supers/specials.
2) Do not lose any rounds.
3) Finish off at least one character with block damage.
If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note : Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell.
* Fight either Mars People or Zero : Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move.
* Fight Geese Howard or Demitri Maximoff : Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move.
*Fight Goenitz or Dan Hibiki : Fail to meet either of the above requirements.
Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8.
* Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8) : Stage 6 opponent is a Capcom character.
* Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8) : Stage 6 opponent is an SNK character.
* Fight Athena : Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage.
* Mid-Bosses : your performance in Stages 1 through 3 affects who you will fight in Stage 4.
* Final Bosses : your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions.
* See character's true/good ending : Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer.
* CPU Character Patterns : before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters.
Pattern 1 : Kim, Dhalsim, Mai, Bison, Kyo
Pattern 2 : Vega, Earthquake, Chun-Li, Choi, Ryo
Pattern 3 : Shiki, Balrog, Kasumi, Sagat, Iori
Pattern 4 : Guile, Genjyuro, Tessa, Kim, Ken
Pattern 5 : Tessa, Sagat, Mr. Karate, Chun-Li, Ryo
Pattern 6 : Chun-Li, Kasumi, Hugo, Mr. Karate, Guile
Pattern 7 : Mr. Karate, Hugo, Shiki, Dhalsim, Terry
Pattern 8 : Choi, Mai, Vega, Genjyuro, Akuma
Pattern 9 : Kasumi, Chun-Li, Shiki, Tessa, Mai
Pattern 10 : Earthquake, Vega, Akuma, Ken, Ryu
Pattern 11 : Dhalsim, Hugo, Kyo, Balrog, Iori
Pattern 12 : Iori, Guile, Bison, Kim, Ken
Pattern 13 : Ryu, Balrog, Kim, Sagat, Ryo
Pattern 14 : Terry, Choi, Earthquake, Genjyuro, Guile
Pattern 15 : Kyo, Ken, Ryo, Ryu, Terry
Pattern 16 : Balrog, Vega, Sagat, Bison, Akuma
So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character).
* Play as Geese : Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select.
* Play as Dan : Hold Start and press Down, Left(x7), then press a button to select.
* Play as Goenitz : Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select.
* Play as Demitri : Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select.
* Play as Mars People : Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select.
* Play as Zero : Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select.
* Play as Orochi Iori : Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select.
* Play as Violent Ken : Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select.
* Fight against Red Arremer :
1) Finish 5 rounds with supers/specials.
2) Do not lose any rounds.
3) Finish off at least one character with block damage.
If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note : Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell.
* Fight either Mars People or Zero : Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move.
* Fight Geese Howard or Demitri Maximoff : Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move.
*Fight Goenitz or Dan Hibiki : Fail to meet either of the above requirements.
Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8.
* Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8) : Stage 6 opponent is a Capcom character.
* Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8) : Stage 6 opponent is an SNK character.
* Fight Athena : Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage.
* Mid-Bosses : your performance in Stages 1 through 3 affects who you will fight in Stage 4.
* Final Bosses : your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions.
* See character's true/good ending : Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer.
* CPU Character Patterns : before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters.
Pattern 1 : Kim, Dhalsim, Mai, Bison, Kyo
Pattern 2 : Vega, Earthquake, Chun-Li, Choi, Ryo
Pattern 3 : Shiki, Balrog, Kasumi, Sagat, Iori
Pattern 4 : Guile, Genjyuro, Tessa, Kim, Ken
Pattern 5 : Tessa, Sagat, Mr. Karate, Chun-Li, Ryo
Pattern 6 : Chun-Li, Kasumi, Hugo, Mr. Karate, Guile
Pattern 7 : Mr. Karate, Hugo, Shiki, Dhalsim, Terry
Pattern 8 : Choi, Mai, Vega, Genjyuro, Akuma
Pattern 9 : Kasumi, Chun-Li, Shiki, Tessa, Mai
Pattern 10 : Earthquake, Vega, Akuma, Ken, Ryu
Pattern 11 : Dhalsim, Hugo, Kyo, Balrog, Iori
Pattern 12 : Iori, Guile, Bison, Kim, Ken
Pattern 13 : Ryu, Balrog, Kim, Sagat, Ryo
Pattern 14 : Terry, Choi, Earthquake, Genjyuro, Guile
Pattern 15 : Kyo, Ken, Ryo, Ryu, Terry
Pattern 16 : Balrog, Vega, Sagat, Bison, Akuma
So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character).
SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1) and M.A.M.E.
0.103u2 [http://neosource.1emulation.com/forums/]
Neo-Geo
WIP:
- 0.138u3: Changed description to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)' and clone to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2)'.
- 0.127u5: Removed 269-m1_decrypted.bin audio rom.
- 0.122u8: Changed description to 'SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1)'.
- 0.116u2: Changed description to 'SNK vs. CAPCOM SVC CHAOS'. Added new 512k cpu2 roms.
- 0.105u4: Mame32Plus added clone 'SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2)'. Alternate PCB version, this one has the same program roms as the MVS set and different GFX / Sound rom arrangements.
- 0.103u5: Changed description to 'SvC Chaos - SNK vs Capcom (JAMMA PCB)'. Added new 269-bios.bin BIOS rom. Removed clone 'SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB)'.
- 0.103u3: Added clone SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB). Changed description of 'SvC Chaos - SNK vs Capcom (set 1)' to 'SvC Chaos - SNK vs Capcom (Asia, JAMMA PCB)'. Renamed (svcchaos) to (svcpcb).
- 0.103u2: NEOsource added 'SvC Chaos - SNK vs Capcom (set 1)' (Playmore 2003).
LEVELS: 8
Other Emulators:
* FB Alpha
* Kawaks
Romset: 115968 kb / 9 files / 87.0 zip
Neo-Geo
WIP:
- 0.138u3: Changed description to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)' and clone to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2)'.
- 0.127u5: Removed 269-m1_decrypted.bin audio rom.
- 0.122u8: Changed description to 'SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1)'.
- 0.116u2: Changed description to 'SNK vs. CAPCOM SVC CHAOS'. Added new 512k cpu2 roms.
- 0.105u4: Mame32Plus added clone 'SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2)'. Alternate PCB version, this one has the same program roms as the MVS set and different GFX / Sound rom arrangements.
- 0.103u5: Changed description to 'SvC Chaos - SNK vs Capcom (JAMMA PCB)'. Added new 269-bios.bin BIOS rom. Removed clone 'SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB)'.
- 0.103u3: Added clone SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB). Changed description of 'SvC Chaos - SNK vs Capcom (set 1)' to 'SvC Chaos - SNK vs Capcom (Asia, JAMMA PCB)'. Renamed (svcchaos) to (svcpcb).
- 0.103u2: NEOsource added 'SvC Chaos - SNK vs Capcom (set 1)' (Playmore 2003).
LEVELS: 8
Other Emulators:
* FB Alpha
* Kawaks
Romset: 115968 kb / 9 files / 87.0 zip