Street Fighter II': Hyper Fighting (USA 921209)

Arcade 1992 Capcom Fighter Versus
Street Fighter II' - Hyper Fighting is the second SFII follow-up. Here's what's new :
* Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game.
* More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison.
* New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition).
* The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced.
* Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).
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Street Fighter II': Hyper Fighting (USA 921209)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.629403 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Street Fighter II': Hyper Fighting (USA 921209) Screenshots

Street Fighter II': Hyper Fighting (USA 921209) - Screen 1
Street Fighter II': Hyper Fighting (USA 921209) - Screen 2
Street Fighter II': Hyper Fighting (USA 921209) - Screen 3
Street Fighter II': Hyper Fighting (USA 921209) - Screen 4
Street Fighter II': Hyper Fighting (USA 921209) - Screen 5

Clones of Street Fighter II': Hyper Fighting (USA 921209)

Tips on Street Fighter II': Hyper Fighting (USA 921209)

Special Ending : finish the game on one quarter to see additional credit sequence.

Street Fighter II': Hyper Fighting (USA 921209) and M.A.M.E.

0.138u2 [smf]
0.35b2 [Paul Leaman]
0.34b6 [Paul Leaman]

Bugs:
- sf2hfu: Running too fast. Sixtoe (ID 00408)
- sf2hf, sf2hfu, sf2hfj: Original PCB videos. Smitdogg (ID 04194)

WIP:
- 0.139: Changed description to 'Street Fighter II': Hyper Fighting'. Renamed (sf2tj) to (sf2hfj).
- 0.138u2: Changed Street Fighter II' - Hyper Fighting (World 921209) from a clone of Street Fighter II' - Champion Edition (World 920313) to parent and Street Fighter II' - Hyper Fighting (US 921209) and Street Fighter II' Turbo - Hyper Fighting (Japan 921209) to the clones. Renamed (sf2t) to (sf2hfu).
- 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209).
- 0.35b3: Fixed Street Fighter II Turbo/Hyper Fighting dumps.
- 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics.
- 0.35b2: Paul Leaman added Street Fighter II' - Hyper Fighting (US) and (Japan).
- 0.34b6: Paul Leaman added Street Fighter 2 (Hyper Fighting) (Testdriver) and clone Street Fighter 2 Turbo (Japanese) (Testdriver).
- 15th August 1997: Thierry dumped Street Fighter II' - Hyper Fighting (US 921209).

Other Emulators:
* FB Alpha

Romset: 8003 kb / 27 files / 3.37 zip
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