Street Fighter II': Champion Edition (USA 920513)

Arcade 1992 Capcom Fighter Versus
The Champion Edition was the first official sequel to "Street Fighter II - The World Warrior".

New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster to twelve) and the option for both players to use the same characters in two-player fights - with an alternate color scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out.

Additionally, while in the original SFII, one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the Champion Edition this was reduced to just four rounds.
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Street Fighter II': Champion Edition (USA 920513)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.629403 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Street Fighter II': Champion Edition (USA 920513) Screenshots

Street Fighter II': Champion Edition (USA 920513) - Screen 1
Street Fighter II': Champion Edition (USA 920513) - Screen 2
Street Fighter II': Champion Edition (USA 920513) - Screen 3
Street Fighter II': Champion Edition (USA 920513) - Screen 4
Street Fighter II': Champion Edition (USA 920513) - Screen 5

Clones of Street Fighter II': Champion Edition (USA 920513)

Tips on Street Fighter II': Champion Edition (USA 920513)

* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.
First line contains 0001 0002 0003 0004
Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016

0001 = No idea, probably some sort of 'experience points' for 1P side.
0002 = The no. of coins put in in the left-hand slot.
0003 = Same as 0001, but for 2nd player.
0004 = Same as 0002, but for right-hand slot.
0005 = No. of times Ryu has been used.
0006 = No. of times Honda has been used.
0007 = No. of times Blanka has been used.
0008 = No. of times Guile has been used.
0009 = No. of times Ken has been used.
0010 = No. of times Chun Li has been used.
0011 = No. of times Zangief has been used.
0012 = No. of times Dhalsim has been used.
0013 = No. of times Balrog has been used.
0014 = No. of times Sagat has been used.
0015 = No. of times Vega has been used.
0016 = No. of times M. Bison has been used.

* Special Ending : finish the game on one credit to see an additional credit sequence.

Street Fighter II': Champion Edition (USA 920513) and M.A.M.E.

0.139u2 [john666, Smitdogg, The Dumping Union]
0.35b2 [Paul Leaman]
0.34b1 [Paul Leaman]

Artwork available

Bugs:
- Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04015)

WIP:
- 0.147u3: Smitdogg, Dumping Union and Robbbert added clone 'Street Fighter II': Champion Edition (Accelerator!, bootleg) (set 2)'. Darran, Smitdogg and The Dumping Union added clone Street Fighter II': Champion Edition (Alpha Magic-F, bootleg). Added some non-working Street Fighter 2 bootlegs, the PCBs are broken and missing roms so they're just for reference [ReadOnly]. Changed description of clone '(Accelerator!, bootleg)' to 'Street Fighter II': Champion Edition (Accelerator!, bootleg) (set 1)'.
- 0.147u2: Emulated protection in 'Street Fighter II': Champion Edition (Rainbow set 1, bootleg)' and 'Street Fighter II': Champion Edition (Rainbow set 2, bootleg)' rather than simply patch it out [IQ_132].
- 0.145u4: Dominic Nater added clone Street Fighter II': Champion Edition (Japan 920803). Renamed (sf2cej) to (sf2cejb).
- 10th March 2012: Smitdogg - Dominic Nater sent us the most wanted version of SF2 Champion, Japan 920803, the final Japanese version. It's basically the holy grail of SF2 Champion revisions.
- 0.145u2: idc/Team Avalaunch added clone Street Fighter II': Champion Edition (Japan 920322).
- 0.144u2: Changed description of clone 'Street Fighter II': Champion Edition (USA 920803, alt)' to '(USA 920803)'. Removed clone 'Street Fighter II': Champion Edition (USA 920803)'. Renamed (sf2ceud) to (sf2ceuc).
- 0.144u1: Added clone Street Fighter II': Champion Edition (USA 920803, alt). Redumped and fixed clone Street Fighter II': Champion Edition (USA 920803) to match real PCB [Dumping Union].
- 13th June 2011: Smitdogg - Dumped an alt. revision of SF2CE Accelerator.
- 24th February 2010: f205v dumped Street Fighter II Magic Delta Turbo (Playmark). PCB's layout is identical to Street Fighter II (bootleg).
- 0.139u2: john666, Smitdogg and The Dumping Union added Street Fighter II': Champion Edition (World 920513). Renamed (sf2ce) to (sf2ceea).
- 20th August 2010: Smitdogg - We got Street Fighter II CE (World 920513).
- 0.139: Changed description to 'Street Fighter II': Champion Edition' and clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)' to 'Street Fighter II': Magic Delta Turbo (bootleg)'.
- 0.134u4: J. Bijl, Krick and Smitdogg added clone 'Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)'.
- 22nd October 2009: Smitdogg - Thanks to J. Bijl and Krick we got another one of the remaining undumped Street Fighter 2 kitted bootlegs as mentioned here. Supposedly the correct title is Street Fighter II' Champion Edition Double KO. Phil Bennett - Differences are 1. It's unplayably fast (?), 2. Pressing start changes character (the CPU does this too), 3. More fireballs! and 4. E. Honda's stage is dripping with blood.
- 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II' - Champion Edition (Accelerator!, bootleg)'.
- 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. The first is Street Fighter 2 Champion Edition (Accelerator) thanks to D. Beneke. The Accelerators became famous in part because the company that made them (Testron) had the balls/stupidity to put their name and phone number on the title screens. Accelerator Part II is in MAME already. This is obviously the earlier version. A few things are different such as the ways fireballs travel and you can't change characters in this one with the start button like you can in Part II. However, Blanka turns into and out of Ryu while he fights you which sometimes results in a faked Super Art Dragon Punch similar to SF3. I don't think any other characters swap bodies like this. I think the biggest change in this one from Champion Edition was the (much) higher speed. It makes SF2 Champion Edition seem like it's crawling by comparison.
- 0.128u4: Bill DeLeo added clone Street Fighter II' - Champion Edition (Rainbow set 3, bootleg).
- 0.127u1: Roberto Zandona fixed clone (M2, bootleg) - Game now playable. Removed duplicate buttons in INPUT_PORT (sf2hack).
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
- 0.126: David Haywood added clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)', not working. Changed description of clones '(Rainbow set 1)' to 'Rainbow set 1, bootleg)", '(Rainbow set 2)' to 'Rainbow set 2, bootleg)", '(Red Wave)' to 'Red Wave, bootleg)", '(V004)' to 'V004, bootleg)", '(Accelerator Pt.II)' to 'Accelerator Pt.II, bootleg)", '(M1/2/3/4/5/6/7)' to 'M1/2/3/4/5/6/7, bootleg)", '(YYC)' to 'YYC, bootleg)" and '(Kouryu)' to 'Xiang Long, Chinese bootleg)".
- 0.125u3: Nicola Salmoria fixed games with bootleg kludge (sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc and sf2koryu).
- 7th November 2007: f205v dumped Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg).
- 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for SF2:CE bezel.
- 0.98u1: Aaron Giles fixed clone Champion Edition (Accelerator Pt.II) does not POST.
- 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now.
- 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC).
- 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver.
- 0.73: Changed 'Unknown' to 'Unused' dipswitches.
- 0.64: Added clone Street Fighter II' - Champion Edition (US 920803).
- 0.63: Changed parent description to '(World 920313)' and clones '(US rev A)' to '(US 920313)', '(US rev B)' to '(US 920513)', '(Japan)' to '(Japan 920513)', 'Hyper Fighting (US)' to 'Hyper Fighting (US 921209)' and 'Hyper Fighting (Japan)' to 'Hyper Fighting (Japan 921209)'. Added 'Game Mode' dipswitch.
- 0.37b15: Changed description of clone '(Rainbow)' to '(Rainbow set 1)'. Renamed (sf2cea) to (sf2ceua) and (sf2ceb) to (sf2ceub).
- 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working.
- 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow) (hack 1992).
- 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE.
- 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II).
- 0.35b13: Added clone 'Street Fighter II' - Champion Edition (Red Wave)'. Changed description of clone 'Street Fighter II Turbo (Japan)' to 'Street Fighter II' Turbo - Hyper Fighting (Japan)'.
- 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B).
- 0.35b4: Changed description of clone 'Street Fighter II - Champion Edition (Japan)' to 'Street Fighter II' - Champion Edition (Japan)'.
- 0.35b2: Paul Leaman added Street Fighter II' - Champion Edition (World) and clone (Japan) and Street Fighter II Turbo (Japan).
- 0.34b6: Added clone Street Fighter 2 (Rainbow Edition) (Testdriver). Changed description to 'Street Fighter 2 (Champion Edition)'.
- 0.34b1: Paul Leaman added Street Fighter 2 (Championship Edition) (Testdriver) and clone (Japanese Championship Edition) (Testdriver).

LEVELS: 12

Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine

Romset: 8003 kb / 27 files / 3.32 zip
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