Space Chaser (CV version)
Space Chaser is a 2-Dimensional maze racing game. You control your rocket through the maze to pick up the dots while at the same time avoiding the rocket, or rockets, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.
Technical
CPU
- maincpu 8080 (@ 1 Mhz)
Chipset
- SN76477
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 59.541985 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler joy (4 ways)
Clones of Space Chaser (CV version)
If you liked Space Chaser (CV version)
You might Like:
- Alpha Fighter / Head On
- Armored Car (set 1)
- Car Polo
- City Connection (set 1)
- Counter Run (NS6201-A 1988.3)
- Crash
- Crazy Taxi (JPN, USA, EXP, KOR, AUS)
- Dodgem
- Dorachan
- Emergency Call Ambulance
- Fast Lane
- Head On (Irem, M-15 Hardware)
- Head On 2
- Invinco / Head On 2
- Jump Bug
- Kamikaze Cabbie
- Mad Alien
- New Rally X
- Pang Pang Car
- Porky
- Radical Radial
- Raimais (World)
- Rally X (32k Ver.?)
- Rolling Crash / Moon Base
- Route 16 (set 1)
- Space Attack / Head On
- Spectar (revision 3)
- Targ
- Taxi Driver
- Thief
- Van-Van Car
Scoring for Space Chaser (CV version)
Dots : 10 points X level number.
Levels start at 1 and go up to 9. After that level 9 keeps repeating itself.
Levels start at 1 and go up to 9. After that level 9 keeps repeating itself.
Tips on Space Chaser (CV version)
* How to finish off the first screen :
1) Let your rocket finish off the half of the bottom row you are on, but turn around before you turn the corner. Turn towards the center when you get back to where you were.
2) Finish off the ten sets of two dots in the middle. Watch out for the missile trying to strike you. Although you should have no problem with giving your rocket a moment's needed boost, try to do as much as possible without boosting through the center. You'll need it later.
3) Take the circle of dots that surrounds the inner area.
4) Go to the bottom row. You should have the left half of the bottom line ready. Go around, finishing the dots.
5) On the last row, hit the boost. You'll need it to finish.
* Hold down 2P DOWN while it says INSERT COIN. Then insert a coin and play. You will have 2 extra ships.
* In the Hard difficulty setting, you normally start at level 4. Hold down the 1P START (the 1 key) while it says INSERT COIN. Then insert a coin and play. You will start at level 5.
1) Let your rocket finish off the half of the bottom row you are on, but turn around before you turn the corner. Turn towards the center when you get back to where you were.
2) Finish off the ten sets of two dots in the middle. Watch out for the missile trying to strike you. Although you should have no problem with giving your rocket a moment's needed boost, try to do as much as possible without boosting through the center. You'll need it later.
3) Take the circle of dots that surrounds the inner area.
4) Go to the bottom row. You should have the left half of the bottom line ready. Go around, finishing the dots.
5) On the last row, hit the boost. You'll need it to finish.
* Hold down 2P DOWN while it says INSERT COIN. Then insert a coin and play. You will have 2 extra ships.
* In the Hard difficulty setting, you normally start at level 4. Hold down the 1P START (the 1 key) while it says INSERT COIN. Then insert a coin and play. You will start at level 5.
Space Chaser (CV version) and M.A.M.E.
0.31 [Lee Taylor]
NOTE:
- Clone Space Chaser (CV version) has color maps for player 1/player 2. They are not used, but they were on the board.
Bugs:
- [possible] The "missile" sound is incorrect. Source (ID 02662)
- If "Hard" mode is selected, numerous bugs appear which could be either an emulation fault or a bad rom. Source (ID 02663)
WIP:
- 0.147u1: Made 555 sound timer a device in Space Chaser [hap].
- 0.140u3: hap fixed screen is upsidedown (audio\8080bw) in Space Chaser.
- 0.133u1: Renamed (schasrcv) to (schasercv).
- 0.126u5: Derrick Renaud hooked up discrete filtering to SN76477 in Space Chaser and clone (CV version).
- 0.113u2: Changed visible area to 224x260 and VSync to 59.541985 Hz in Space Chaser and clone. Changed 8080 CPU1 clock speed to 1996800 Hz in clone Space Chaser (CV version).
- 0.111u1: Added Samples (Invaders) and Speaker sound to clone Space Chaser (CV version).
- 0.106u13: Roberto Fresca hooked up color PROM for Space Chaser and fixed dipswitches. Added dipswitches 'Dipswitch 3', 'Dipswitch 5' and 'Dipswitch 7'. Changed visible area to 224x248 in clone Space Chaser (CV version).
- 0.94u2: Derrick Renaud updated Space Chaser sounds to include missle effect and fix dot sounds per schematics. Added volume controller for 'Music', 'Dot' and 'Explosion/Effect'. Replaced DAC/Samples sound with Discrete.
- 0.94u1: Derrick Renaud added watchdog and fixed input port in Space Chaser.
- 0.93: Changed Custom sound to Samples.
- 9th December 2002: Zsolt Vasvari added another version of Space Chaser, and Stephane Humbert merged it with some earlier changes.
- 0.62: Added missing prom ($0 - background color map).
- 0.61: Changed visible area to 224x248.
- 0.37b2: Added clone Space Chaser (CV version). Added SN76477, DAC and Custom sound. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd player and dipswitches 'Number of Controllers' and 'Cabinet'.
- 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes.
- 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser.
- 6th April 2000: Zsolt Vasvari adjusted Space Chaser sound frequencies.
- 5th April 2000: Zsolt Vasvari added cocktail mode support and some SN76477 sound support to Space Chaser.
- 0.36RC2: Colors should be close in Space Chaser (minus the "green lane" effect) [Zsolt Vasvari]. Changed palettesize to 8 colors.
- 0.31: Lee Taylor added Space Chaser (Taito 1980).
- 21st January 1998: Dumped Space Chaser. This is a Taito game which is comprised of 3 boards. The boards are not compatable with the more familiar space invaders set. All three boards are different from their corresponding space invaders counter parts. However, the EPROM and processor/RAM boards are the same as Lupin III. The sound boards is different again. The Space Chaser boards are labeled RTNxxxx whereas the Lupin boards are labeled LPNxxxx.
Other Emulators:
* Laser
Romset: 11 kb / 11 files / 8.99 zip
NOTE:
- Clone Space Chaser (CV version) has color maps for player 1/player 2. They are not used, but they were on the board.
Bugs:
- [possible] The "missile" sound is incorrect. Source (ID 02662)
- If "Hard" mode is selected, numerous bugs appear which could be either an emulation fault or a bad rom. Source (ID 02663)
WIP:
- 0.147u1: Made 555 sound timer a device in Space Chaser [hap].
- 0.140u3: hap fixed screen is upsidedown (audio\8080bw) in Space Chaser.
- 0.133u1: Renamed (schasrcv) to (schasercv).
- 0.126u5: Derrick Renaud hooked up discrete filtering to SN76477 in Space Chaser and clone (CV version).
- 0.113u2: Changed visible area to 224x260 and VSync to 59.541985 Hz in Space Chaser and clone. Changed 8080 CPU1 clock speed to 1996800 Hz in clone Space Chaser (CV version).
- 0.111u1: Added Samples (Invaders) and Speaker sound to clone Space Chaser (CV version).
- 0.106u13: Roberto Fresca hooked up color PROM for Space Chaser and fixed dipswitches. Added dipswitches 'Dipswitch 3', 'Dipswitch 5' and 'Dipswitch 7'. Changed visible area to 224x248 in clone Space Chaser (CV version).
- 0.94u2: Derrick Renaud updated Space Chaser sounds to include missle effect and fix dot sounds per schematics. Added volume controller for 'Music', 'Dot' and 'Explosion/Effect'. Replaced DAC/Samples sound with Discrete.
- 0.94u1: Derrick Renaud added watchdog and fixed input port in Space Chaser.
- 0.93: Changed Custom sound to Samples.
- 9th December 2002: Zsolt Vasvari added another version of Space Chaser, and Stephane Humbert merged it with some earlier changes.
- 0.62: Added missing prom ($0 - background color map).
- 0.61: Changed visible area to 224x248.
- 0.37b2: Added clone Space Chaser (CV version). Added SN76477, DAC and Custom sound. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd player and dipswitches 'Number of Controllers' and 'Cabinet'.
- 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes.
- 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser.
- 6th April 2000: Zsolt Vasvari adjusted Space Chaser sound frequencies.
- 5th April 2000: Zsolt Vasvari added cocktail mode support and some SN76477 sound support to Space Chaser.
- 0.36RC2: Colors should be close in Space Chaser (minus the "green lane" effect) [Zsolt Vasvari]. Changed palettesize to 8 colors.
- 0.31: Lee Taylor added Space Chaser (Taito 1980).
- 21st January 1998: Dumped Space Chaser. This is a Taito game which is comprised of 3 boards. The boards are not compatable with the more familiar space invaders set. All three boards are different from their corresponding space invaders counter parts. However, the EPROM and processor/RAM boards are the same as Lupin III. The sound boards is different again. The Space Chaser boards are labeled RTNxxxx whereas the Lupin boards are labeled LPNxxxx.
Other Emulators:
* Laser
Romset: 11 kb / 11 files / 8.99 zip