Beast Busters (US, Version 2)
A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!
Télécharger Beast Busters (US, Version 2)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 3
- Number of buttons 2
- Kind of controler lightgun
Clones of Beast Busters (US, Version 2)
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Beast Busters (US, Version 2) and M.A.M.E.
0.61 [Bryan McPhail]
WIP:
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Beast Busters.
- 0.137u4: Howard Casto added new output handling functions and hooked up outputs for Beast Busters.
- 0.133u1: Renamed (bbusteru) to (bbustersu).
- 0.128u4: Brian Hargrove added clone Beast Busters (US, Version 2). Changed parent description to 'Beast Busters (World)'. David Haywood tweaked gun handling in Beast Busters a bit, by halving the precision of the guns to 7-bit they can be calibrated more easily, maybe the originals were like this. Added also a default EEPROM with them calibrated in a 'reasonable' way for MAME. Sound is pretty awful on this, maybe the sound ROMs should be checked? Adjusted volume balance slightly.
- 0.128u2: Mamesick updated the Beast Buster driver that fixes the service mode issues (the game freezed at a black screen after you calibrated the guns and wanted to exit).
- 0.126u2: Aaron Giles merged memory maps in Beast Buster.
- 0.124: Zsolt Vasvari fixed sprite wrapping in Beast Busters, this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue.
- 0.123u6: RansAckeR added DIP locations to Beast Busters. Also added note regarding correct gun calibration.
- 0.86u4: Inigo Luja fixed DIPs in Beast Buster.
- 0.85u3: Added coin slots 5 and 6.
- 0.61: Bryan McPhail added Beast Busters (World ?) (SNK 1989).
- 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack.
LEVELS: 7
Romset: 7105 kb / 23 files / 2.14 zip
WIP:
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Beast Busters.
- 0.137u4: Howard Casto added new output handling functions and hooked up outputs for Beast Busters.
- 0.133u1: Renamed (bbusteru) to (bbustersu).
- 0.128u4: Brian Hargrove added clone Beast Busters (US, Version 2). Changed parent description to 'Beast Busters (World)'. David Haywood tweaked gun handling in Beast Busters a bit, by halving the precision of the guns to 7-bit they can be calibrated more easily, maybe the originals were like this. Added also a default EEPROM with them calibrated in a 'reasonable' way for MAME. Sound is pretty awful on this, maybe the sound ROMs should be checked? Adjusted volume balance slightly.
- 0.128u2: Mamesick updated the Beast Buster driver that fixes the service mode issues (the game freezed at a black screen after you calibrated the guns and wanted to exit).
- 0.126u2: Aaron Giles merged memory maps in Beast Buster.
- 0.124: Zsolt Vasvari fixed sprite wrapping in Beast Busters, this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue.
- 0.123u6: RansAckeR added DIP locations to Beast Busters. Also added note regarding correct gun calibration.
- 0.86u4: Inigo Luja fixed DIPs in Beast Buster.
- 0.85u3: Added coin slots 5 and 6.
- 0.61: Bryan McPhail added Beast Busters (World ?) (SNK 1989).
- 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack.
LEVELS: 7
Romset: 7105 kb / 23 files / 2.14 zip