The Punisher (USA 930422)
The Punisher is a side-scrolling beat-em-up based on the Marvel Comics character of the same name, in which one or two players take on the role of either 'The Punisher' or 'Nick Fury' and must battle through six dangerous locales filled with violent criminal gangs, leading to a final confrontation with criminal mastermind, 'The Kingpin'.
As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's energy is lost. Energy levels can be replenished by finding food that lies hidden in some of the background objects that litter the levels.
Many enemies carry weapons, such as axes, baseball bats, swords and knives and should players manage to knock these from the enemies' hands, the heroes can pick up the weapons and use them against the enemies. In keeping with their comic book counterparts, each player character also carries a handgun; this only comes into play when confronted with gun-wielding enemies, at which point the players' guns are drawn automatically. Once the gun-carrying enemies have been killed, the players' guns are automatically re-holstered.
A large and powerful gang boss awaits the heroes at the end of each stage. The five gang bosses are Scully, Guardroid, Bonebreaker, Bushwacker and Guardroid 2. The sixth and final level takes place in The Kingpin's lair, ending with a showdown with the criminal mastermind himself.
As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's energy is lost. Energy levels can be replenished by finding food that lies hidden in some of the background objects that litter the levels.
Many enemies carry weapons, such as axes, baseball bats, swords and knives and should players manage to knock these from the enemies' hands, the heroes can pick up the weapons and use them against the enemies. In keeping with their comic book counterparts, each player character also carries a handgun; this only comes into play when confronted with gun-wielding enemies, at which point the players' guns are drawn automatically. Once the gun-carrying enemies have been killed, the players' guns are automatically re-holstered.
A large and powerful gang boss awaits the heroes at the end of each stage. The five gang bosses are Scully, Guardroid, Bonebreaker, Bushwacker and Guardroid 2. The sixth and final level takes place in The Kingpin's lair, ending with a showdown with the criminal mastermind himself.
Télécharger The Punisher (USA 930422)
Contents of the ROM :
- buf1
- ioa1
- rom1
- iob1.12d
- ps63b.1a
- ioc1.ic1
- bprg1.11d
- prg2
- d7l1.7l
- d8l1.8l
- d9k2.9k
- d10f1.10f
- ps_21.6f
- ps-1m.3a
- ps-3m.5a
- ps-2m.4a
- ps-4m.6a
- ps-5m.7a
- ps-7m.9a
- ps-6m.8a
- ps-8m.10a
- ps_q.5k
- ps-q1.1k
- ps-q2.2k
- ps-q3.3k
- ps-q4.4k
- psu_26.11e
- psu_30.11f
- psu_27.12e
- psu_31.12f
- psu_24.9e
- psu_28.9f
- psu_25.10e
- psu_29.10f
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 8 Mhz)
Chipset
- Q-Sound (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.629403 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of The Punisher (USA 930422)
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Tips on The Punisher (USA 930422)
* Super Kick : Down, Up+Attack
* Super Air Kick : Forward(x2), Jump, Down+Attack
* Special Ending : finish the game without having to continue to see a different credit sequence (badguy parade).
* On 2nd area of first stage, the enemy Cool will appear for few seconds from a open door, then he will flee : if you're fast, you can kill him before he disappear with the handgun that the players draw automatically in that moment.
* When you're in the 2nd area of stage 2, the gangsters' mansion in Florida, there are 3 jail cells in which 3 girls are being held hostage. Break open the cells and then stand still. The girls will give the players thank-you hugs that restore energy to their lifebars.
* At the end of the 2nd stage you'll fight against the Guardroid. At the end of the room where the battle is set, you'll found an huge bed and a painting in the wall. Destroy this objects for obtain extra weapons and energy that could help you during the fight
* In the 3rd stage (the harbor) you'll encounter several cars, where gangster carrying machine gun will exit from there for attack the players. If you destroy those cars before they'll exit from there, they'll disappear in the explosion: also, you can see the poor driver carbonized after the car's explosion!
* The Punisher and Nick Fury's personal handguns are usually drawn automatically whenever enemies carrying firearms - and also the robots called 'Pretty Boy' - turn up. With the exception of the robots, which are tougher to deal with, try to refrain from killing the enemies armed with guns until after you've killed some of those who aren't carrying guns. This certainly comes in useful during the showdown at the end with the Kingpin, who's drawn much larger here than he was in Sega's own "Spider-Man - The Videogame", made 2 years earlier.
* Super Air Kick : Forward(x2), Jump, Down+Attack
* Special Ending : finish the game without having to continue to see a different credit sequence (badguy parade).
* On 2nd area of first stage, the enemy Cool will appear for few seconds from a open door, then he will flee : if you're fast, you can kill him before he disappear with the handgun that the players draw automatically in that moment.
* When you're in the 2nd area of stage 2, the gangsters' mansion in Florida, there are 3 jail cells in which 3 girls are being held hostage. Break open the cells and then stand still. The girls will give the players thank-you hugs that restore energy to their lifebars.
* At the end of the 2nd stage you'll fight against the Guardroid. At the end of the room where the battle is set, you'll found an huge bed and a painting in the wall. Destroy this objects for obtain extra weapons and energy that could help you during the fight
* In the 3rd stage (the harbor) you'll encounter several cars, where gangster carrying machine gun will exit from there for attack the players. If you destroy those cars before they'll exit from there, they'll disappear in the explosion: also, you can see the poor driver carbonized after the car's explosion!
* The Punisher and Nick Fury's personal handguns are usually drawn automatically whenever enemies carrying firearms - and also the robots called 'Pretty Boy' - turn up. With the exception of the robots, which are tougher to deal with, try to refrain from killing the enemies armed with guns until after you've killed some of those who aren't carrying guns. This certainly comes in useful during the showdown at the end with the Kingpin, who's drawn much larger here than he was in Sega's own "Spider-Man - The Videogame", made 2 years earlier.
The Punisher (USA 930422) and M.A.M.E.
0.35b3 [Nicola Salmoria]
WIP:
- 0.144u3: Team CPS-1 fixed ROMs labels and locations in clone The Punisher (Japan 930422), added Q-Sound PALs.
- 0.144u2: Kold666 dumped and added Q-Sound PALs to The Punisher (World 930422) and (USA 930422).
- 0.137: Anonymous added clone Biaofeng Zhanjing (Chinese bootleg of The Punisher).
- 0.133u1: Renamed (punishru) to (punisheru) and (punishrj) to (punisherj).
- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2).
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
- 0.125u9: Added clones The Punisher (bootleg with PIC16c57, set 1), (bootleg with PIC16c57, set 2) and (bootleg with PIC16c57, set 3). David Haywood added rom loading for the Punisher sets with PICs. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually.
- 0.124u3: Nicola Salmoria fixed missing graphic (red van at the start of level 2).
- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel.
- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz).
- 0.93: Replaced QSound with YM2151 (3579580 Hz) and added 3rd sound channel.
- 3rd November 2003: Guru - Punisher (bootleg) arrived from Fabrice Arzeno.
- 0.63: Changed description to 'The Punisher (World 930422)' and clones '(US)' to '(US 930422)' and '(Japan)' to '(Japan 930422)'.
- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.
- 0.36b11: Added clone The Punisher (US). Replaced Custom sound with QSound (4MHz).
- 0.36b3: Changed description to 'The Punisher (World)' and clone to 'The Punisher (Japan)'.
- 0.35: Added Custom sound.
- 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others.
- 0.35RC1: Added 'Freeze' dipswitch.
- 0.35b4: Added Z80 (4MHz) CPU2.
- 0.35b3: Nicola Salmoria added Punisher (World) (Capcom 1993) and clone (Japan).
- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome.
- 12th November 1997: CaBBe dumped The Punisher (World 930422).
LEVELS: 6
Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine
Romset: 7811 kb / 33 files / 3.70 zip
WIP:
- 0.144u3: Team CPS-1 fixed ROMs labels and locations in clone The Punisher (Japan 930422), added Q-Sound PALs.
- 0.144u2: Kold666 dumped and added Q-Sound PALs to The Punisher (World 930422) and (USA 930422).
- 0.137: Anonymous added clone Biaofeng Zhanjing (Chinese bootleg of The Punisher).
- 0.133u1: Renamed (punishru) to (punisheru) and (punishrj) to (punisherj).
- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2).
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
- 0.125u9: Added clones The Punisher (bootleg with PIC16c57, set 1), (bootleg with PIC16c57, set 2) and (bootleg with PIC16c57, set 3). David Haywood added rom loading for the Punisher sets with PICs. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually.
- 0.124u3: Nicola Salmoria fixed missing graphic (red van at the start of level 2).
- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel.
- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz).
- 0.93: Replaced QSound with YM2151 (3579580 Hz) and added 3rd sound channel.
- 3rd November 2003: Guru - Punisher (bootleg) arrived from Fabrice Arzeno.
- 0.63: Changed description to 'The Punisher (World 930422)' and clones '(US)' to '(US 930422)' and '(Japan)' to '(Japan 930422)'.
- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.
- 0.36b11: Added clone The Punisher (US). Replaced Custom sound with QSound (4MHz).
- 0.36b3: Changed description to 'The Punisher (World)' and clone to 'The Punisher (Japan)'.
- 0.35: Added Custom sound.
- 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others.
- 0.35RC1: Added 'Freeze' dipswitch.
- 0.35b4: Added Z80 (4MHz) CPU2.
- 0.35b3: Nicola Salmoria added Punisher (World) (Capcom 1993) and clone (Japan).
- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome.
- 12th November 1997: CaBBe dumped The Punisher (World 930422).
LEVELS: 6
Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine
Romset: 7811 kb / 33 files / 3.70 zip