Mike Tyson's Punch-Out!! (PlayChoice-10)
PlayChoice-10 version. For more information about the game itself, please see the original NES version.
Télécharger Mike Tyson's Punch-Out!! (PlayChoice-10)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 4 Mhz)
- cart N2A03 (@ 1 Mhz)
Chipset
- N2A03 (@ 1 Mhz)
- DAC
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
If you liked Mike Tyson's Punch-Out!! (PlayChoice-10)
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Mike Tyson's Punch-Out!! (PlayChoice-10) and M.A.M.E.
0.37b6 [Ernesto Corvi]
WIP:
- 0.138: Alex Jackson fixed bad colours in Mike Tyson's Punch-Out!!. When I made color emphasis on the NES PPU actually do something in 0.137u3, it exposed a bug elsewhere in MAME's implementation. The internal palette RAM in the NES PPU is only 6 bits wide, but MAME was retaining--and using--all 8 bits written and just masking the top 2 out when the palette RAM was read back by the CPU.
- 0.102u5: R. Belmont and Rob Bohms fixed the Playchoice 10 driver (memory maps and NESPSGs read/writes), this fixed the background gfx in Mike Tyson.
- 0.88u2: Changed description to 'Mike Tyson's Punch-Out!! (PlayChoice-10)'.
- 0.83: Changed description to 'PlayChoice-10: Mike Tyson's Punch-Out!!'.
- 0.68: Fixed graphics.
- 29th December 2002: Pierpaolo Prazzoli fixed some of the graphics in Mike Tyson's Punchout in the PlayChoice-10 driver, but it's still missing background graphics.
- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Mike Tyson's Punchout' (Nintendo 1987). TODO: Fix gfx banking.
- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3.
LEVELS: 11
Romset: 265 kb / 4 files / 131.1 zip
WIP:
- 0.138: Alex Jackson fixed bad colours in Mike Tyson's Punch-Out!!. When I made color emphasis on the NES PPU actually do something in 0.137u3, it exposed a bug elsewhere in MAME's implementation. The internal palette RAM in the NES PPU is only 6 bits wide, but MAME was retaining--and using--all 8 bits written and just masking the top 2 out when the palette RAM was read back by the CPU.
- 0.102u5: R. Belmont and Rob Bohms fixed the Playchoice 10 driver (memory maps and NESPSGs read/writes), this fixed the background gfx in Mike Tyson.
- 0.88u2: Changed description to 'Mike Tyson's Punch-Out!! (PlayChoice-10)'.
- 0.83: Changed description to 'PlayChoice-10: Mike Tyson's Punch-Out!!'.
- 0.68: Fixed graphics.
- 29th December 2002: Pierpaolo Prazzoli fixed some of the graphics in Mike Tyson's Punchout in the PlayChoice-10 driver, but it's still missing background graphics.
- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Mike Tyson's Punchout' (Nintendo 1987). TODO: Fix gfx banking.
- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3.
LEVELS: 11
Romset: 265 kb / 4 files / 131.1 zip