Champion Boxing
An early boxing game for champion.
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- SN76489 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 216
- Frequency 59.922738 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
If you liked Champion Boxing
You might Like:
- Best Bout Boxing
- Boxer (prototype)
- Final Blow (World)
- Funky Head Boxers (JUETBKAL 951218 V1.000)
- Heavyweight Champ
- KO Punch
- King of Boxer (English)
- Main Event (1984)
- Pound for Pound (World)
- Punch-Out!!
- Success Joe (World)
- Super Punch-Out!!
- The Final Round (version M)
- Title Fight (World)
- VS Gong Fight
Champion Boxing and M.A.M.E.
0.68 [Tomasz Slanina]
Artwork available
WIP:
- 0.144u6: hap fixed Champion Boxing unable to navigate Test Mode menu.
- 15th May 2011: Mr. Do - Nightvoice continues to churn them out. This time, he's vectored Champion Boxing bezel, scanned in by TrevEB.
- 0.132u5: Intel 8255A PPI (MESS Team): Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2. Refactored SG-1000a driver to use the new implementation.
- 0.132u1: Fabio Priuli fixed drivers using the TMS9928 (type of frameskip causes crash).
- 0.127u4: Curt Coder fixed refresh rate from 60 to 59.922747Hz and interrupts in SG-1000a driver, added 8255PPI and coin counter.
- 0.119u2: Sonikos cleaned up input ports in SG-1000 driver. Removed 2nd coin slot. Fixed dipswitches.
- 0.117: Zsolt Vasvari simplified code in TMS9928 video system.
- 0.116u2: Justin Kerk and Lord Nightmare updated Champion Boxing to correctly use the SN76489 instead of the SN76496, which was a later design.
- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the SG-1000A driver accordingly.
- 0.111u4: R. Belmont fixed TMS9928 so it recalculates the pattern mask when its dependancies change so we don't end up in weird half-modes.
- 0.77u1: Fixes and updates from MESS to tms9928a.c [Nathan Woods].
- 0.68: Tomasz Slanina added Champion Boxing (Sega 1984).
- 8th March 2003: Tomasz Slanina sent in a driver for Sega SG-1000 based arcade hardware, supporting Champion Boxing and Champion Pro Wrestling.
LEVELS: 7 (endless)
Romset: 40 kb / 3 files / 20.4 zip
Artwork available
WIP:
- 0.144u6: hap fixed Champion Boxing unable to navigate Test Mode menu.
- 15th May 2011: Mr. Do - Nightvoice continues to churn them out. This time, he's vectored Champion Boxing bezel, scanned in by TrevEB.
- 0.132u5: Intel 8255A PPI (MESS Team): Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2. Refactored SG-1000a driver to use the new implementation.
- 0.132u1: Fabio Priuli fixed drivers using the TMS9928 (type of frameskip causes crash).
- 0.127u4: Curt Coder fixed refresh rate from 60 to 59.922747Hz and interrupts in SG-1000a driver, added 8255PPI and coin counter.
- 0.119u2: Sonikos cleaned up input ports in SG-1000 driver. Removed 2nd coin slot. Fixed dipswitches.
- 0.117: Zsolt Vasvari simplified code in TMS9928 video system.
- 0.116u2: Justin Kerk and Lord Nightmare updated Champion Boxing to correctly use the SN76489 instead of the SN76496, which was a later design.
- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the SG-1000A driver accordingly.
- 0.111u4: R. Belmont fixed TMS9928 so it recalculates the pattern mask when its dependancies change so we don't end up in weird half-modes.
- 0.77u1: Fixes and updates from MESS to tms9928a.c [Nathan Woods].
- 0.68: Tomasz Slanina added Champion Boxing (Sega 1984).
- 8th March 2003: Tomasz Slanina sent in a driver for Sega SG-1000 based arcade hardware, supporting Champion Boxing and Champion Pro Wrestling.
LEVELS: 7 (endless)
Romset: 40 kb / 3 files / 20.4 zip