New Zero Team
A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosses and rescue the kidnapped girl.
Télécharger New Zero Team
Contents of the ROM :
Technical
CPU
- maincpu V33 (@ 16 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM3812 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 55.47 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of New Zero Team
If you liked New Zero Team
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Tips on New Zero Team
Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.
Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.
To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.
Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.
Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.
The total time needed to finish the game in one session is around 45 minutes.
Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.
To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.
Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.
Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.
The total time needed to finish the game in one session is around 45 minutes.
New Zero Team and M.A.M.E.
0.81u1 [Olivier Galibert]
WIP:
- 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]. Ported palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese]. Changed VSync to 55.500056 Hz.
- 0.146u3: hap added Zero Team coin 3/4 (note: does not have 4 coincounters, so seibu.c doesn't need an update) [hap].
- 0.146u1: Brian Troha added undumped roms to clone Zero Team 2000.
- 0.146: Mr. CAST, Smitdogg and The Dumping Union added clone Zero Team 2000 (Seibu Kaihatsu 2000). Renamed (nzerotea) to (nzeroteam).
- 17th May 2012: Smitdogg - I bought what I thought was New Zero Team to redump the bad rom. To my surprise it ended up being Zero Team 2000, which appears to be a rare final update of the game(?). I think the 333ROM chip should be shared between the 2 games (hope) so maybe it will fix that set as well. We will see. The pcb is the V33 Type C Ver 2, the latest version I've ever heard of. Uberleet. That means it can be emulated immediately. Just kidding. Calm down. It has a 3rd button you can hold down to do rapid attack so you don't have to tire yourself out button mashing, which is nice. The game plays really well, one of the best beat em ups ever I think? I can't get it to sync properly in my supergun so, looking forward to the emulation, but I was able to get some so-so shots. I'm waiting on a couple of parts to arrive before it can be fully dumped.
- 0.145u8: Angelo Salese fixed gameplay crash regression in Zero Team.
- 0.145u7: Revamped the sprite decryption of raiden2-like Seibu boards. Added support for Zero Team. Code refactored to clarify the algorithm [Andreas Naive]. Aaron Giles fixed sprite hook-up for clone New Zero Team.
- 0.144: Guru and gp-lee added clone Zero Team (set 5, Korea, Dream Soft license). Changed description to 'Zero Team USA (set 1, US, Fabtek license)' and clones to '(set 2, Japan? (earlier?))', '(set 3, Japan? (later batteryless))' and '(set 4, Taiwan, Liang Hwa license)'. Fixed rom names.
- 6th June 2011: Guru - Some items arrived: Zero Team 1993 Dream Soft. Thanks to gp-lee.
- 0.141u4: Fixed rom names.
- 0.141u1: Angelo Salese added clone 'Zero Team Suicide Revival Kit'. Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for Zero Team. Implemented Seibu COP macro command 0x904 (variant of 0x905), used on Zero Team. Fixed BCD score display bug. Changed 2 players input to 4 with 3 buttons. Added dipswitches 'DSW3', 'Service Mode' and 6x 'Unknown'.
- 2nd January 2011: Angelo Salese - Like X Se Dae, Zero Team uses the macro command 0x904. Implementing it allowed this game to be somehow input controllable but then it uses collision detection in the same fashion as Legionnaire. Also, gfx are still encrypted, so blobs of random garbage are shown for now.
- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour.
- 0.140u3: Angelo Salese made Zero Team to boot and fixed segmentation fault after OK in clone New Zero Team. Replaced YM2151 sound with YM3812 and removed 2nd OKI6295 sound. Changed visible area to 320x256. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Zero Team. Renamed (zeroteaa) to (zeroteama), (zeroteab) to (zeroteamb), (zeroteac) to (zeroteamc) and (zerotsel) to (zeroteams).
- 0.131u1: Uki added clone Zero Team (set 4).
- 0.124u5: Changed visible area to 344x240.
- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz), YM2151 (3579545Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot.
- 0.119u1: David Haywood added clone 'Zero Team Selection'. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite).
- 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?!
- 0.87u2: Added clone Zero Team (set 2). Changed parent description to 'Zero Team (set 1)'.
- 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'.
- 0.81u1: Olivier Galibert added Zero Team (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection.
- 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much.
Romset: 7360 kb / 13 files / 5.46 zip
WIP:
- 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]. Ported palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese]. Changed VSync to 55.500056 Hz.
- 0.146u3: hap added Zero Team coin 3/4 (note: does not have 4 coincounters, so seibu.c doesn't need an update) [hap].
- 0.146u1: Brian Troha added undumped roms to clone Zero Team 2000.
- 0.146: Mr. CAST, Smitdogg and The Dumping Union added clone Zero Team 2000 (Seibu Kaihatsu 2000). Renamed (nzerotea) to (nzeroteam).
- 17th May 2012: Smitdogg - I bought what I thought was New Zero Team to redump the bad rom. To my surprise it ended up being Zero Team 2000, which appears to be a rare final update of the game(?). I think the 333ROM chip should be shared between the 2 games (hope) so maybe it will fix that set as well. We will see. The pcb is the V33 Type C Ver 2, the latest version I've ever heard of. Uberleet. That means it can be emulated immediately. Just kidding. Calm down. It has a 3rd button you can hold down to do rapid attack so you don't have to tire yourself out button mashing, which is nice. The game plays really well, one of the best beat em ups ever I think? I can't get it to sync properly in my supergun so, looking forward to the emulation, but I was able to get some so-so shots. I'm waiting on a couple of parts to arrive before it can be fully dumped.
- 0.145u8: Angelo Salese fixed gameplay crash regression in Zero Team.
- 0.145u7: Revamped the sprite decryption of raiden2-like Seibu boards. Added support for Zero Team. Code refactored to clarify the algorithm [Andreas Naive]. Aaron Giles fixed sprite hook-up for clone New Zero Team.
- 0.144: Guru and gp-lee added clone Zero Team (set 5, Korea, Dream Soft license). Changed description to 'Zero Team USA (set 1, US, Fabtek license)' and clones to '(set 2, Japan? (earlier?))', '(set 3, Japan? (later batteryless))' and '(set 4, Taiwan, Liang Hwa license)'. Fixed rom names.
- 6th June 2011: Guru - Some items arrived: Zero Team 1993 Dream Soft. Thanks to gp-lee.
- 0.141u4: Fixed rom names.
- 0.141u1: Angelo Salese added clone 'Zero Team Suicide Revival Kit'. Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for Zero Team. Implemented Seibu COP macro command 0x904 (variant of 0x905), used on Zero Team. Fixed BCD score display bug. Changed 2 players input to 4 with 3 buttons. Added dipswitches 'DSW3', 'Service Mode' and 6x 'Unknown'.
- 2nd January 2011: Angelo Salese - Like X Se Dae, Zero Team uses the macro command 0x904. Implementing it allowed this game to be somehow input controllable but then it uses collision detection in the same fashion as Legionnaire. Also, gfx are still encrypted, so blobs of random garbage are shown for now.
- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour.
- 0.140u3: Angelo Salese made Zero Team to boot and fixed segmentation fault after OK in clone New Zero Team. Replaced YM2151 sound with YM3812 and removed 2nd OKI6295 sound. Changed visible area to 320x256. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Zero Team. Renamed (zeroteaa) to (zeroteama), (zeroteab) to (zeroteamb), (zeroteac) to (zeroteamc) and (zerotsel) to (zeroteams).
- 0.131u1: Uki added clone Zero Team (set 4).
- 0.124u5: Changed visible area to 344x240.
- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz), YM2151 (3579545Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot.
- 0.119u1: David Haywood added clone 'Zero Team Selection'. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite).
- 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?!
- 0.87u2: Added clone Zero Team (set 2). Changed parent description to 'Zero Team (set 1)'.
- 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'.
- 0.81u1: Olivier Galibert added Zero Team (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection.
- 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much.
Romset: 7360 kb / 13 files / 5.46 zip