Nostradamus (Japan)
A vertically scrolling shooter.
Télécharger Nostradamus (Japan)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 16 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler joy (8 ways)
Clones of Nostradamus (Japan)
If you liked Nostradamus (Japan)
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Nostradamus (Japan) and M.A.M.E.
0.62 [Paul Priest, David Haywood]
TEST MODE:
- When entering the test mode, you need to press SERVICE1 to cycle through the different screens.
WIP:
- 0.145u5: David Haywood fixed random crashes in Magical Cat Adventure driver.
- 0.136u4: Fabio Priuli added driver_data struct and save states to MCatAdv driver.
- 0.133u1: Brian Troha added DIP locations to Nostradamus.
- 0.130u3: Christophe Jaillet and Fabio Priuli fixed palette regression in the MCatAdv driver.
- 0.122u5: Changed Z80 CPU2 clock speed to 4MHz.
- 0.111u4: David Haywood added missing linescroll effect to Nostradamus. It can be seen in action on the first levels.
- 0.74u1: Hopefully fixed crash some people were having with Nostradamus [David Haywood].
- 0.63: Added clone Nostradamus (Korea).
- 18th November 2002: Guru added the Korean version of Nostradamus.
- 20th November 2002: Paul Priest merged the graphics emulation for Nostradamus and Magical Cat Adventure.
- 0.62: Paul Priest and David Haywood added Nostradamus (Face 1993) and clone (Japan).
- 6th October 2002: Paul Priest added priorities, global sprite offsets and sprite buffering to the Magical Cat Adventure and Nostradamus driver.
- 4th October 2002: Paul Priest submitted a driver for Nostradamus, it's fully working except sound is not yet emulated.
- 19th October 2002: Guru - Nostradamus (Face 1993) arrived. Thanks to Brian Troha for the loan of the boards.
LEVELS: 9
Other Emulators:
* FB Alpha
* Raine
Romset: 10496 kb / 14 files / 2.54 zip
TEST MODE:
- When entering the test mode, you need to press SERVICE1 to cycle through the different screens.
WIP:
- 0.145u5: David Haywood fixed random crashes in Magical Cat Adventure driver.
- 0.136u4: Fabio Priuli added driver_data struct and save states to MCatAdv driver.
- 0.133u1: Brian Troha added DIP locations to Nostradamus.
- 0.130u3: Christophe Jaillet and Fabio Priuli fixed palette regression in the MCatAdv driver.
- 0.122u5: Changed Z80 CPU2 clock speed to 4MHz.
- 0.111u4: David Haywood added missing linescroll effect to Nostradamus. It can be seen in action on the first levels.
- 0.74u1: Hopefully fixed crash some people were having with Nostradamus [David Haywood].
- 0.63: Added clone Nostradamus (Korea).
- 18th November 2002: Guru added the Korean version of Nostradamus.
- 20th November 2002: Paul Priest merged the graphics emulation for Nostradamus and Magical Cat Adventure.
- 0.62: Paul Priest and David Haywood added Nostradamus (Face 1993) and clone (Japan).
- 6th October 2002: Paul Priest added priorities, global sprite offsets and sprite buffering to the Magical Cat Adventure and Nostradamus driver.
- 4th October 2002: Paul Priest submitted a driver for Nostradamus, it's fully working except sound is not yet emulated.
- 19th October 2002: Guru - Nostradamus (Face 1993) arrived. Thanks to Brian Troha for the loan of the boards.
LEVELS: 9
Other Emulators:
* FB Alpha
* Raine
Romset: 10496 kb / 14 files / 2.54 zip