Dangerous Seed (Japan)

Arcade 1989 Namco Shooter Flying Vertical
A vertically scrolling shoot'em up game with insect-type enemies and bosses.
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Dangerous Seed (Japan)

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Technical

CPU
  • maincpu M6809 (@ 1 Mhz)
  • sub M6809 (@ 1 Mhz)
  • audiocpu M6809 (@ 1 Mhz)
  • mcu HD63701 (@ 6 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • Namco CUS30 (@ 0 Mhz)
  • DAC
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60.60606 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Dangerous Seed (Japan) Screenshots

Dangerous Seed (Japan) - Screen 1
Dangerous Seed (Japan) - Screen 2
Dangerous Seed (Japan) - Screen 3
Dangerous Seed (Japan) - Screen 4
Dangerous Seed (Japan) - Screen 5

Dangerous Seed (Japan) and M.A.M.E.

0.36b4 [Ernesto Corvi, Tatsuyuki Satoh]

WIP:
- 0.89: Nicola Salmoria fixed Namco logo in Dangerous Seed. Added 'Kick Watchdog in IRQ', 'Auto Data Sampling' and 4x 'Unknown' dipswitches.
- 0.61: Fixed Dangerous Seed hangs on different places randomly.
- 0.36b16: Vernon C. Brooks fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!).
- 1st February 2000: Vernon C. Brooks partially fixed the Dangerous Seed title screen problem.
- 22nd January 2000: Vernon C. Brooks fixed Dangerous Seed title screen and did some other Namco System 1 driver cleanups.
- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added Dangerous Seed (Japan) (Namco 1989).
- 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips.
- 31st May 1999: J-ROM dumped Dangerous Seed (Japan).

LEVELS: 8

Romset: 1988 kb / 17 files / 657.7 zip
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