Heated Barrel (World version 3)

Arcade 1992 TAD Corporation Shooter Walking
A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.
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Heated Barrel (World version 3)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM3812 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Heated Barrel (World version 3) Screenshots

Heated Barrel (World version 3) - Screen 1
Heated Barrel (World version 3) - Screen 2
Heated Barrel (World version 3) - Screen 3
Heated Barrel (World version 3) - Screen 4
Heated Barrel (World version 3) - Screen 5

Clones of Heated Barrel (World version 3)

Heated Barrel (World version 3) and M.A.M.E.

0.124u5 [?]
0.74u2 [David Graves]
0.57 [David Graves]

WIP:
- 0.146u4: Added priority BPROM to the Heated Barrel sets. Added copx-d2 rom, not dumped from this PCB assumed to be the same. Corrected rom names and added PCB locations [Smitdogg, The Dumping Union].
- 0.142u6: Added clone Heated Barrel (Electronic Devices license) [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N. Francfort, Smitdogg, The Dumping Union].
- 2nd January 2011: Angelo Salese - Heated Barrel is almost there, minus the collision detection, random 68k crashes and shot speeds needs tweaking. The collision is the major blocker of almost all of these games, the macro command used are more or less worked out but the extra hit-box parameters have basically no sense. For a quick example, player-1 and player-2 have DIFFERENT hit-box parameters (+0x40 for p2). That doesn't make any sense bit-wise so it seems related to a table, but this table is nowhere to be found in ROM/RAM... Right now the game is somehow playable until stage 4 boss, then the boss is blocked by something non-macro related that I haven't yet checked so far.
- 0.141: David Haywood implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel.
- 0.124u5: Added Heated Barrel (World version 3). Changed 'Heated Barrel (World)' to clone '(World version 2)'. Renamed (heatbrl) to (heatbrl2).
- 0.124u3: Seibu implementation cleanups [David Haywood]: Added COP/Heated Barrel ram clear stuff. Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place.
- 0.124u2: Fixed gfx1 rom address to $1.
- 0.122u7: Brian Troha removed bogus bad Heated Barrel (US set 2) dump.
- 0.122u6: Corrado Tomaselli added clone Heated Barrel (US set 2).
- 0.113: Changed OKI6295 clock speed to 1320000 Hz.
- 0.112u1: Angelo Salese added a bunch of new protection routines for Heated Barrel.
- 0.79u1: Curt Coder fixed Heated Barrel dips. Added 'Players' dipswitch.
- 0.74u2: Added Heated Barrel (World) (Tad 1992) and clones (World old version) and (US).
- 24th November 2002: David Graves sent in CrowTRobo's improvements to the Heated Barrel MCU simulation.
- 4th January 2002: Guru - Dumped Heated Barrel.
- 0.57: David Graves added (Testdrivers) Heated Barrel (World) and clone (World old version) and (US).
- 28th December 2001: David Graves added Heated Barrel to the Legionnaire driver, but neither of them will be playable without correct MCU emulation.
- 2nd December 2001: Guru - Received Heated Barrel (TAD) from Pelle.

Romset: 5441 kb / 15 files / 1.76 zip
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