Boot Hill
A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders".
Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
Technical
CPU
- maincpu 8080 (@ 1 Mhz)
Chipset
- DISCRETE
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.541985 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler
- joy (8 ways)
- joy (8 ways)
If you liked Boot Hill
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Boot Hill and M.A.M.E.
0.31 [Mike Balfour]
Artwork available
WIP:
- 0.129u6: Derrick Renaud fixed specification of Boot Hill discrete filters for shot and hit sounds doesn't agree with schematic.
- 0.112u3: Significant changes to the input system [Derrick Renaud]: IPT_PEDAL controls are now nothing special in the core. They can use any control like a paddle does. At the OS input level, the code has been changed to supply full joystick axis and the +/- axis. This means any half axis or full axis can be used for any emulated control. e.g., a pedal that only outputs Y- data can be used for the full range of the gun in Boot Hill. Or a full axis slider on a joystick can be used in its full range as an emulated pedal. INC now increases the pedal value, not DEC.
- 0.112u1: Derrick Renaud updated Boot Hill to use the new PORT_REMAP_TABLE. Removed Paddle control.
- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and properly emulated shifter circuit in Boot Hill. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples sound with Discrete.
- 2nd October 2006: Mr. Do - Replaced Boot Hill, thanks to better pics by Bobby Tribble. EDIT: Boot Hill has been fixed (forgot to crop the outsides of the bezel).
- 0.104u3: Luigi30 fixed 'Time' dipsettings.
- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill.
- 17th September 2001: Adam Hourigan added artwork to Boot Hill.
- 0.31: Mike Balfour added Boot Hill (Midway 1977). Control: The mouse aims the gun.
- 3rd January 1998: Kevin Klopp dumped Boot Hill.
Other Emulators:
* CottAGE
* Laser
* Retrocade
Romset: 8 kb / 4 files / 5.85 zip
Artwork available
WIP:
- 0.129u6: Derrick Renaud fixed specification of Boot Hill discrete filters for shot and hit sounds doesn't agree with schematic.
- 0.112u3: Significant changes to the input system [Derrick Renaud]: IPT_PEDAL controls are now nothing special in the core. They can use any control like a paddle does. At the OS input level, the code has been changed to supply full joystick axis and the +/- axis. This means any half axis or full axis can be used for any emulated control. e.g., a pedal that only outputs Y- data can be used for the full range of the gun in Boot Hill. Or a full axis slider on a joystick can be used in its full range as an emulated pedal. INC now increases the pedal value, not DEC.
- 0.112u1: Derrick Renaud updated Boot Hill to use the new PORT_REMAP_TABLE. Removed Paddle control.
- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and properly emulated shifter circuit in Boot Hill. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples sound with Discrete.
- 2nd October 2006: Mr. Do - Replaced Boot Hill, thanks to better pics by Bobby Tribble. EDIT: Boot Hill has been fixed (forgot to crop the outsides of the bezel).
- 0.104u3: Luigi30 fixed 'Time' dipsettings.
- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill.
- 17th September 2001: Adam Hourigan added artwork to Boot Hill.
- 0.31: Mike Balfour added Boot Hill (Midway 1977). Control: The mouse aims the gun.
- 3rd January 1998: Kevin Klopp dumped Boot Hill.
Other Emulators:
* CottAGE
* Laser
* Retrocade
Romset: 8 kb / 4 files / 5.85 zip