Gun Fight (set 1)
Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.
Technical
CPU
- maincpu 8080 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.541985 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler
- joy (8 ways)
- joy (8 ways)
Clones of Gun Fight (set 1)
If you liked Gun Fight (set 1)
You might Like:
- Bang!
- Bank Panic
- Blood Bros. (set 1)
- Boot Hill
- Charlie Ninja
- Cheyenne (version 1.0)
- Dead Eye (GV054 UAA01)
- Express Raider (World, Rev 4)
- Gun.Smoke (World)
- Heated Barrel (World version 3)
- Indian Battle
- Iron Horse
- Lasso
- Lethal Enforcers II: Gun Fighters (ver EAA)
- Ninja Kazan (World)
- Pioneer Balloon
- Sheriff
- Showdown (version 5.0)
- Sunset Riders (4 Players ver EAC)
- The Tin Star (set 1)
- Wanted
- Wild West C.O.W.-Boys of Moo Mesa (ver EAB)
- Wild Western (set 1)
- Yukon (version 2.0)
Gun Fight (set 1) and M.A.M.E.
0.33b3 [Al Kossow, Brad Oliver]
Artwork available
Samples required
WIP:
- 0.139u4: Siftware added clone Gun Fight (set 2). Changed parent description to 'Gun Fight (set 1)'.
- 25th July 2010: Smitdogg - Siftware dumped a version of Gun Fight that uses twice as many ROM chips as the version we already have. That could be an indication that it's an earlier version, in which case it would overtake the top spot for Oldest Game In MAME.
- 9th July 2008: Mr. Do - Gregf found me a better photo of the internal bezel of a Gun Fight, so the upper text is now correct (still not sure about the correct font, though).
- 0.112u1: Derrick Renaud updated Gun Fight to use the new PORT_REMAP_TABLE. Removed Paddle control.
- 0.111u4: Zsolt Vasvari and Derrick Renaud added stereo sound to Gun Fight. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd Samples sound. Fixed 'Coinage' and 'Game Time' dipswitches.
- 0.111u2: Derrick Renaud hooked up coin counter in Gun Fight. Also connected sounds properly per schematics.
- 0.111u1: Added Boot Hill samples.
- 10th December 2006: Mr. Do - We have a Gunfight bezel, vectorized by Zorg. The actual game has text on the inner bezel above the monitor, though I can't find a clear pick to tell the exact text or font, so for now, this is based on blurry pics and the manual. If anyone has a good pic of an actual cab, please let me know.
- 28th July 2006: Guru - Gun Fight (Midway 1975) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.
- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill.
- 25th September 2001: Adam Hourigan fixed the graphics color in Gunfight.
- 0.35b13: Changed description to 'Gun Fight'.
- 0.33b3: Al Kossow and Brad Oliver added Gunfight (Midway 1975).
Other Emulators:
* Laser
Romset: 4 kb / 4 files / 3.27 zip
Artwork available
Samples required
WIP:
- 0.139u4: Siftware added clone Gun Fight (set 2). Changed parent description to 'Gun Fight (set 1)'.
- 25th July 2010: Smitdogg - Siftware dumped a version of Gun Fight that uses twice as many ROM chips as the version we already have. That could be an indication that it's an earlier version, in which case it would overtake the top spot for Oldest Game In MAME.
- 9th July 2008: Mr. Do - Gregf found me a better photo of the internal bezel of a Gun Fight, so the upper text is now correct (still not sure about the correct font, though).
- 0.112u1: Derrick Renaud updated Gun Fight to use the new PORT_REMAP_TABLE. Removed Paddle control.
- 0.111u4: Zsolt Vasvari and Derrick Renaud added stereo sound to Gun Fight. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd Samples sound. Fixed 'Coinage' and 'Game Time' dipswitches.
- 0.111u2: Derrick Renaud hooked up coin counter in Gun Fight. Also connected sounds properly per schematics.
- 0.111u1: Added Boot Hill samples.
- 10th December 2006: Mr. Do - We have a Gunfight bezel, vectorized by Zorg. The actual game has text on the inner bezel above the monitor, though I can't find a clear pick to tell the exact text or font, so for now, this is based on blurry pics and the manual. If anyone has a good pic of an actual cab, please let me know.
- 28th July 2006: Guru - Gun Fight (Midway 1975) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.
- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill.
- 25th September 2001: Adam Hourigan fixed the graphics color in Gunfight.
- 0.35b13: Changed description to 'Gun Fight'.
- 0.33b3: Al Kossow and Brad Oliver added Gunfight (Midway 1975).
Other Emulators:
* Laser
Romset: 4 kb / 4 files / 3.27 zip