Guerrilla War (Version 1)
The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold.
In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points.
The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.
As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.
In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points.
The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.
As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.
Télécharger Guerrilla War (Version 1)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 4 Mhz)
- sub Z80 (@ 4 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM3526 (@ 4 Mhz)
- Y8950 (@ 4 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler
- joy (8 ways)
- joy (8 ways)
Clones of Guerrilla War (Version 1)
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Guerrilla War (Version 1) and M.A.M.E.
0.36b16 [Bryan McPhail]
0.35b4 [Phil Stroffolino]
WIP:
- 0.138: Changed visible area to 224x400 to Guerrilla War and clones.
- 0.129u4: Changed visible area to 224x400 in clone (Version 1).
- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Guerrilla War and clones. Added missing support of normal joystick for player 2 in clone Guerrilla War (Joystick hack bootleg).
- 0.127u2: Nicola Salmoria and Roberto Zandona changed the default bootleg Guerrilla War PCB to be joystick only, and removed code duplication. Changed description of clone 'Guerrilla War (bootleg)' to 'Guerrilla War (Joystick hack bootleg)'.
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Nicola Salmoria fixed Guerrilla War (bootleg) doesn't need a rotary joy.
- 0.112u1: Derrick Renaud removed the Guerrilla War control hack from the Ikari games that did not need it. Modified the Guerrilla War control hack so it is only used for 1 frame, making it unnoticeable.
- 0.102u5: Highwayman added proms ($c00, 1000, 1400 - h-decode, v-decode and ls-joystick encoder).
- 0.68: Changed visible area to 224x384.
- 4th February 2001: InsideOutBoy enabled service mode in Guerrilla War.
- 22nd December 2000: Phil Stroffolino fixed a joystick emulation error in Guerrilla War.
- 0.36b16: Bryan McPhail added Guerrilla War (US) and clones (Version 1) and Guevara (Japan). Changed 'Guerrilla War' to clone '(bootleg)'. Renamed (gwar) to (gwarb). Exchange the YM3526 with a Y8950 (4MHz).
- 28th January 2000: Bryan McPhail added some Guerrilla War clones to the SNK driver.
- 0.36b13: Fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.) [wwtk@mail.com].
- 26th December 1999: wwtk@mail.com and Matthew Conte made some fixes to SNK games sound.
- 0.35b8: Fixed gfx4 rom loading and visible area to 224x368.
- 0.35b4: Phil Stroffolino added Guerrilla War (SNK 1987).
- 26th November 1997: THE SHEEP dumped Guerrilla War (Joystick hack bootleg).
STORY:
- The country is struggling against the cruel domination of the King. Their leader and his comrades attempt to secretly land on the shore. But the King's military is waiting to attack them.
LEVELS: 5
Romset: 1321 kb / 27 files / 456.0 zip
0.35b4 [Phil Stroffolino]
WIP:
- 0.138: Changed visible area to 224x400 to Guerrilla War and clones.
- 0.129u4: Changed visible area to 224x400 in clone (Version 1).
- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Guerrilla War and clones. Added missing support of normal joystick for player 2 in clone Guerrilla War (Joystick hack bootleg).
- 0.127u2: Nicola Salmoria and Roberto Zandona changed the default bootleg Guerrilla War PCB to be joystick only, and removed code duplication. Changed description of clone 'Guerrilla War (bootleg)' to 'Guerrilla War (Joystick hack bootleg)'.
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Nicola Salmoria fixed Guerrilla War (bootleg) doesn't need a rotary joy.
- 0.112u1: Derrick Renaud removed the Guerrilla War control hack from the Ikari games that did not need it. Modified the Guerrilla War control hack so it is only used for 1 frame, making it unnoticeable.
- 0.102u5: Highwayman added proms ($c00, 1000, 1400 - h-decode, v-decode and ls-joystick encoder).
- 0.68: Changed visible area to 224x384.
- 4th February 2001: InsideOutBoy enabled service mode in Guerrilla War.
- 22nd December 2000: Phil Stroffolino fixed a joystick emulation error in Guerrilla War.
- 0.36b16: Bryan McPhail added Guerrilla War (US) and clones (Version 1) and Guevara (Japan). Changed 'Guerrilla War' to clone '(bootleg)'. Renamed (gwar) to (gwarb). Exchange the YM3526 with a Y8950 (4MHz).
- 28th January 2000: Bryan McPhail added some Guerrilla War clones to the SNK driver.
- 0.36b13: Fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.) [wwtk@mail.com].
- 26th December 1999: wwtk@mail.com and Matthew Conte made some fixes to SNK games sound.
- 0.35b8: Fixed gfx4 rom loading and visible area to 224x368.
- 0.35b4: Phil Stroffolino added Guerrilla War (SNK 1987).
- 26th November 1997: THE SHEEP dumped Guerrilla War (Joystick hack bootleg).
STORY:
- The country is struggling against the cruel domination of the King. Their leader and his comrades attempt to secretly land on the shore. But the King's military is waiting to attack them.
LEVELS: 5
Romset: 1321 kb / 27 files / 456.0 zip