Growl (US)

Arcade 1990 Taito America Corporation Fighter 2.5D
Export version. For more information about the game itself, please see the original Japanese version entry; "Runark".
Play
Growl (US)

Partager Growl (US)

Share

  • Permalink :

Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Growl (US) Screenshots

Growl (US) - Screen 1
Growl (US) - Screen 2
Growl (US) - Screen 3
Growl (US) - Screen 4
Growl (US) - Screen 5

Clones of Growl (US)

Growl (US) and M.A.M.E.

0.34b8 [Brad Oliver]

Artwork available

Bugs:
- Sprite lag: Background and sprites unaligned in some games. Source (ID 03357)

WIP:
- 9th July 2008: Mr. Do - Cleaned up the middle folds in the Growl bezel.
- 12th November 2006: Mr. Do - We have Growl bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.
- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...).
- 0.37b5: Added dipswitches 'Cabinet Type', 'Final Boss Continue' and 4x 'Unused'.
- 0.37b3: Added dipswitches 'Difficulty' and 'Last Stage Continue'.
- 0.36b7: Added clones Growl (US) and Runark (Japan).
- 0.35RC2: Changed description to 'Growl (World)'.
- 0.35b13: Changed input to 4 Players, 8-way Joystick with 3 buttons and 4 coin slot.
- 0.35b3: Eugenio De Renzi added high score saving to Growl.
- 0.34b8: Brad Oliver added Growl (Taito 1990).

LEVELS: 5

Other Emulators:
* FB Alpha
* Raine

Romset: 5696 kb / 10 files / 2.37 zip
LoadingLoading in progress
Suivez nous

Social networks

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris