Galaxy Force 2 (Japan)
A superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) separating each level.
Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles.
Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next.
Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technology, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular.
Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles.
Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next.
Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technology, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular.
Télécharger Galaxy Force 2 (Japan)
Contents of the ROM :
- mpr-11467.16
- mpr-11468.14
- epr-11694.17
- epr-11695.15
- mpr-11469.67
- mpr-11470.75
- mpr-11477.63
- mpr-11478.71
- mpr-11471.86
- mpr-11472.114
- mpr-11479.82
- mpr-11480.110
- mpr-11473.66
- mpr-11474.74
- mpr-11481.62
- mpr-11482.70
- mpr-11475.85
- mpr-11476.113
- mpr-11483.81
- mpr-11484.109
- epr-11696.65
- epr-11697.73
- epr-11700.61
- epr-11701.69
- epr-11698.84
- epr-11699.112
- epr-11702.80
- epr-11703.108
- epr-11524.64
- epr-11525.72
- epr-11532.60
- epr-11533.68
- epr-11526.83
- epr-11527.111
- epr-11534.79
- epr-11535.107
- epr-11693.102
- mpr-11465.107
- epr-11516.106
- epr-11814.105
- epr-11511.25
- epr-11510.24
- epr-11515.81
- epr-11514.80
- epr-11513.54
- epr-11512.53
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- subx 68000 (@ 12 Mhz)
- suby 68000 (@ 12 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- Sega PCM (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler stick
Clones of Galaxy Force 2 (Japan)
If you liked Galaxy Force 2 (Japan)
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Galaxy Force 2 (Japan) and M.A.M.E.
0.88u3 [?]
WIP:
- 0.139: Team Japump and The Dumping Union added clone Galaxy Force 2 (Japan, Rev A). Fixed rom names in parent set.
- 0.115u1: David Haywood fixed throttle range in Galaxy Force 2.
- 0.111u1: Alex Jackson fixed a miscompilation issue (m68000 core) with GCC4 that was first noticed in Altered Beast but also affected Moonwalker, Galaxy Force 2 and probably many other games.
- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz.
- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Galaxy Force 2 is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, removed gf11816_xtra.bin rom and fixed dipswitches.
- 0.88u3: Added Galaxy Force 2 (Sega 1988) and clone (Japan). Only the driver file, no video has been ported yet so nothing works.
LEVELS: 6
Other Emulators:
* FB Alpha
Romset: 6208 kb / 46 files / 2.83 zip
WIP:
- 0.139: Team Japump and The Dumping Union added clone Galaxy Force 2 (Japan, Rev A). Fixed rom names in parent set.
- 0.115u1: David Haywood fixed throttle range in Galaxy Force 2.
- 0.111u1: Alex Jackson fixed a miscompilation issue (m68000 core) with GCC4 that was first noticed in Altered Beast but also affected Moonwalker, Galaxy Force 2 and probably many other games.
- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz.
- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Galaxy Force 2 is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, removed gf11816_xtra.bin rom and fixed dipswitches.
- 0.88u3: Added Galaxy Force 2 (Sega 1988) and clone (Japan). Only the driver file, no video has been ported yet so nothing works.
LEVELS: 6
Other Emulators:
* FB Alpha
Romset: 6208 kb / 46 files / 2.83 zip