Star Hawk
Star Hawk is a 3-D wireframe shoot-em-up which places a strong emphasis on player timing. Players move a cross hair around the screen and must blast the approaching enemy spaceships.
The skill level settings affect how quickly the cross hairs move in response to the joystick input. As the game progresses, the speed of the enemy craft increases. If one particular enemy ship is not destroyed quickly enough, it will zap 800 points off the player's score, with the enemy itself also worth 800 points.
Star Hawk can effectively be played indefinitely, providing the player keeps shooting enough enemy ships.
The skill level settings affect how quickly the cross hairs move in response to the joystick input. As the game progresses, the speed of the enemy craft increases. If one particular enemy ship is not destroyed quickly enough, it will zap 800 points off the player's score, with the enemy itself also worth 800 points.
Star Hawk can effectively be played indefinitely, providing the player keeps shooting enough enemy ships.
Télécharger Star Hawk
Contents of the ROM :
Technical
CPU
- maincpu CCPU (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 0 x 0
- Frequency 38 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler joy (8 ways)
If you liked Star Hawk
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- Ambush
- Blaster
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- Warp Speed (prototype)
Scoring for Star Hawk
Command ships – 800
Starship – 500
Rocket – 300
Missile – 100
Bomber – 100
Starship – 500
Rocket – 300
Missile – 100
Bomber – 100
Star Hawk and M.A.M.E.
0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]
Artwork available
Samples required
WIP:
- 29th January 2012: Mr. Do - Nightvoice did a lot of work on marquees and control panels for the last year and a half. It's about time I start adding this stuff. For today, we have the control panels for Star Hawk. With the artwork now, the game are a bit easier to understand.
- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (explode, rlaser, llaser, k, master and kexit.wav).
- 0.35: Changed 4-way Joystick to 8-way.
- 0.35b6: Added Star Hawk (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Fix controls.
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
LEVELS: 1 (endless)
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 5 kb / 8 files / 4.34 zip
Artwork available
Samples required
WIP:
- 29th January 2012: Mr. Do - Nightvoice did a lot of work on marquees and control panels for the last year and a half. It's about time I start adding this stuff. For today, we have the control panels for Star Hawk. With the artwork now, the game are a bit easier to understand.
- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (explode, rlaser, llaser, k, master and kexit.wav).
- 0.35: Changed 4-way Joystick to 8-way.
- 0.35b6: Added Star Hawk (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Fix controls.
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
LEVELS: 1 (endless)
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 5 kb / 8 files / 4.34 zip