Cosmo Police Galivan (12/26/1985)
Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships.
The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun.
Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens.
The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human.
Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up.
The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms
The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun.
Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens.
The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human.
Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up.
The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms
Télécharger Cosmo Police Galivan (12/26/1985)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 6 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM3526 (@ 4 Mhz)
- DAC
- DAC
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of Cosmo Police Galivan (12/26/1985)
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Cosmo Police Galivan (12/26/1985) and M.A.M.E.
0.143u1 [Stefan Lindberg, The Dumping Union]
0.34b8 [Luca Elia, Olivier Galibert]
WIP:
- 0.146u5: Changed parent and clone descriptions to 'Galivan - Cosmo Police'.
- 0.143u1: Stefan Lindberg and The Dumping Union added Galivan - Cosmo Police (12/26/1985). Renamed (galivan2) to (galivan3) and (galivan) to (galivan2).
- 0.138u2: Changed 'Unknown' to 'Unused' dipswitches.
- 0.108u5: Vas Crabb fixed priority in Galivan. Added save state support to all games in galivan.c. Fixed portability issue in DAC audio save states.
- 0.105u2: Twisty fixed some unknown dipswitches in Galivan. Added 'Life Invulnerability (Cheat)' dipswitch.
- 0.36b13: Changed Z80 CPU1 clock speed to 6MHz.
- 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver.
- 0.35RC1: Added dipswitches 'Demo Sounds' and 'Invulnerability'.
- 0.35b13: Changed parent and clone descriptions to 'Galivan - Cosmo Police'.
- 0.35b11: Nicola Salmoria added clone Cosmo Police Galivan (12/11/1985). Fixed sprites colors in Galivan [Nicola Salmoria]. Changed parent description to 'Cosmo Police Galivan (12/16/1985)'.
- 18th April 1999: Olivier Galibert ported Galivan for tilemaps, but unfortunately there was no speed gain.
- 0.35b2: Nicola Salmoria added almost accurate colors to Galivan. Added proms ($0-400 - red, green, blue, sprite lookup table and sprite palette bank).
- 0.34RC2: Changed YM3526 clock speed to 4MHz.
- 0.34b8: Luca Elia and Olivier Galibert added Galivan (Nichibutsu 1985). TODO: Player can't get off lifts (maybe a missing button?). Find the color proms and check color attributes. Find out how layers are enabled\disabled and changed priority. Tune the sound section. Achieve pixel accurate positioning of gfx.
LEVELS: 2 (endless)
Romset: 354 kb / 19 files / 146.9 zip
0.34b8 [Luca Elia, Olivier Galibert]
WIP:
- 0.146u5: Changed parent and clone descriptions to 'Galivan - Cosmo Police'.
- 0.143u1: Stefan Lindberg and The Dumping Union added Galivan - Cosmo Police (12/26/1985). Renamed (galivan2) to (galivan3) and (galivan) to (galivan2).
- 0.138u2: Changed 'Unknown' to 'Unused' dipswitches.
- 0.108u5: Vas Crabb fixed priority in Galivan. Added save state support to all games in galivan.c. Fixed portability issue in DAC audio save states.
- 0.105u2: Twisty fixed some unknown dipswitches in Galivan. Added 'Life Invulnerability (Cheat)' dipswitch.
- 0.36b13: Changed Z80 CPU1 clock speed to 6MHz.
- 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver.
- 0.35RC1: Added dipswitches 'Demo Sounds' and 'Invulnerability'.
- 0.35b13: Changed parent and clone descriptions to 'Galivan - Cosmo Police'.
- 0.35b11: Nicola Salmoria added clone Cosmo Police Galivan (12/11/1985). Fixed sprites colors in Galivan [Nicola Salmoria]. Changed parent description to 'Cosmo Police Galivan (12/16/1985)'.
- 18th April 1999: Olivier Galibert ported Galivan for tilemaps, but unfortunately there was no speed gain.
- 0.35b2: Nicola Salmoria added almost accurate colors to Galivan. Added proms ($0-400 - red, green, blue, sprite lookup table and sprite palette bank).
- 0.34RC2: Changed YM3526 clock speed to 4MHz.
- 0.34b8: Luca Elia and Olivier Galibert added Galivan (Nichibutsu 1985). TODO: Player can't get off lifts (maybe a missing button?). Find the color proms and check color attributes. Find out how layers are enabled\disabled and changed priority. Tune the sound section. Achieve pixel accurate positioning of gfx.
LEVELS: 2 (endless)
Romset: 354 kb / 19 files / 146.9 zip