Galaxy Fight - Universal Warriors

Arcade 1995 Sunsoft Fighter Versus
Fighting game with 8 selectable characters. Each stage is infinite in length and therefore allows lots of running attacks.
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Galaxy Fight - Universal Warriors

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.185606 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Galaxy Fight - Universal Warriors Screenshots

Galaxy Fight - Universal Warriors - Screen 1
Galaxy Fight - Universal Warriors - Screen 2
Galaxy Fight - Universal Warriors - Screen 3
Galaxy Fight - Universal Warriors - Screen 4
Galaxy Fight - Universal Warriors - Screen 5

Tips on Galaxy Fight - Universal Warriors

Beat the game without losing a round (you can lose continues, but not rounds) to fight a hidden boss and get the staff roll after your character's ending. If you beat this hidden boss, you'll get a group shot of all your characters.

Galaxy Fight - Universal Warriors and M.A.M.E.

0.34b5 [?]

Neo-Geo (Artwork available)

WIP:
- 0.36b8: Sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight [Massimo Morra].
- 0.34b6: Changed description to 'Galaxy Fight - Universal Warriors'.
- 0.34b5: Added Galaxy Fight (Sunsoft 1995).

LEVELS: 10 + extra stage

Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula

Romset: 21760 kb / 14 files / 9.91 zip
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