Vicious Circle (prototype)
9 characters bearing a "Killer Instinct"-esque look go head-to-head in this Atari fighting game.
Technical
CPU
- maincpu R3041 (big) (@ 40 Mhz)
- gpu Jaguar GPU (@ 26 Mhz)
- dsp Jaguar DSP (@ 26 Mhz)
Chipset
- DAC
- DAC
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 59.922743 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler joy (8 ways)
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Vicious Circle (prototype) and M.A.M.E.
0.62 [Aaron Giles]
HardDisk required
WIP:
- 0.62: Aaron Giles added Vicious Circle (prototype) (Atari 1996).
- 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation.
LEVELS: 10
Romset: 2052 kb / 5 files / 225.0 zip
Harddisk: 1.02 GB (CYLS: 2112, HEADS: 16, SECS: 63 - Compressed: 532.3)
HardDisk required
WIP:
- 0.62: Aaron Giles added Vicious Circle (prototype) (Atari 1996).
- 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation.
LEVELS: 10
Romset: 2052 kb / 5 files / 225.0 zip
Harddisk: 1.02 GB (CYLS: 2112, HEADS: 16, SECS: 63 - Compressed: 532.3)