Mega Man: The Power Battle (CPS1, USA 951006)

Arcade 1995 Capcom Fighter Versus
Have you ever pictured a Mega Man game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Megaman, Protoman or Bass and battle against classic bosses in the series. You have to fight a total of 18 Robot Masters, taken from the first 7 Megaman games from the Nintendo Famicom. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!).
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Mega Man: The Power Battle (CPS1, USA 951006)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.629403 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Mega Man: The Power Battle (CPS1, USA 951006) Screenshots

Mega Man: The Power Battle (CPS1, USA 951006) - Screen 1
Mega Man: The Power Battle (CPS1, USA 951006) - Screen 2
Mega Man: The Power Battle (CPS1, USA 951006) - Screen 3
Mega Man: The Power Battle (CPS1, USA 951006) - Screen 4
Mega Man: The Power Battle (CPS1, USA 951006) - Screen 5

Clones of Mega Man: The Power Battle (CPS1, USA 951006)

Tips on Mega Man: The Power Battle (CPS1, USA 951006)

* Easter Egg : sometimes when you fight Shade Man, the background music is a version of the theme song from the "Ghosts n' Goblins" series. This seems to happen at random.

Mega Man: The Power Battle (CPS1, USA 951006) and M.A.M.E.

0.140u2 [john666, gamerfan, Smitdogg, The Dumping Union]
0.111u1 [?]
0.34b6 [Santeri Saarimaa]
0.34b4 [Paul Leaman]

WIP:
- 0.144u1: Fixed inverted EPROMs positions in Mega Man: The Power Battle according to a new USA 91635B-2 B-Board [Dumping Union].
- 0.140u2: john666, gamerfan, Smitdogg and The Dumping Union (Team CPS-1) added 'Mega Man: The Power Battle (CPS1, USA 951006)', set as new parent and added missing notes about roms sockets. Renamed (megaman) to (megamana).
- 20th November 2010: Smitdogg - We got the CPS1 US version of Mega Man - The Power Battle.
- 0.139: Changed description to 'Mega Man: The Power Battle (CPS1, Asia 951006)' and clone to 'Rockman: The Power Battle (CPS1, Japan 950922)'.
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12d, bprg1.11d and rcm63b.1a) and C-board PLDs (ioc1.ic7 and c632.ic1).
- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz in Mega Man and clone Rockman - The Power Battle (CPS1 Japan 950922).
- 0.118u6: Nicola Salmoria and David Haywood fixed clones 'Mega Man - The Power Battle (CPS2, USA 951006, SAMPLE Version)' and 'Rockman: The Power Battle (CPS2, Japan 950922)' - Games now playable. Changed description of clone 'Mega Man - The Power Battle (CPS2, USA 951006)' to 'Mega Man - The Power Battle (CPS2, USA 951006, SAMPLE Version)'.
- 0.112u2: Changed 'Mega Man - The Power Battle (CPS2, USA 951006)' and 'Rockman: The Power Battle (CPS2, Japan 950922)' to a clones of Mega Man (CPS1).
- 0.111u1: Added Mega Man - The Power Battle (CPS2, USA 951006). Changed 'Rockman: The Power Battle (Japan 950922)' to clone 'Rockman: The Power Battle (CPS2, Japan 950922)'. Renamed (rckmanj) to (rmancp2j).
- 0.79: Added Rockman: The Power Battle (CPS2, Japan 950922) (Capcom 1995).
- 0.67: Changed description to 'Mega Man - The Power Battle (CPS1 Asia 951006)' and clone '(Japan 950922)' to '(CPS1 Japan 950922)'.
- 0.63: Changed description to 'Mega Man - The Power Battle (Asia 951006)' and clone '(Japan)' to '(Japan 950922)'. Added 'Coin slots' and 'Game Mode' dipswitch.
- 0.56: Added Rockman: The Power Battle (Japan 950922) (Testdriver).
- 0.34b6: Santeri Saarimaa added Mega Man - The Power Battle (Asia).
- 0.34b4: Paul Leaman added 'Rockman - The Power Battle (Japan)' (Capcom 1995).

LEVELS: 8

Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine

Romset: 10051 kb / 32 files / 3.04 zip
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