Air Combat (Japan)
A cockpit flying game from Namco that tries to simulate an F-16 like aircraft. The game mainly involves dog fighting and has three levels of play; Cadet, Captain and Ace.
Télécharger Air Combat (Japan)
Contents of the ROM :
- ac1-snd0.8j
- sys2mcpu.bin
- sys2c65c.bin
- c67.bin
- c67.bin
- ac1-data-u.3a
- ac1-data-l.1a
- ac1-edata1-u.3c
- ac1-edata1-l.1c
- ac1-poi-h.2f
- ac1-poi-lu.2k
- ac1-poi-ll.2n
- ac1-voi0.12b
- ac1-voi1.12c
- ac1-voi2.12d
- ac1-voi3.12e
- gal16v8a-3pdsp5.17d
- plhs18p8-3pobj3.17n
- plhs18p8-3pobj4.17n
- ac1-mpr-u.3j
- ac1-mpr-l.1j
- ac1-spr-u.6c
- ac1-spr-l.4c
- ac1-obj0.5s
- ac1-obj4.4s
- ac1-obj1.5x
- ac1-obj5.4x
- ac1-obj2.3s
- ac1-obj6.2s
- ac1-obj3.3x
- ac1-obj7.2x
- aircombj.nv
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- slave 68000 (@ 12 Mhz)
- audiocpu M6809 (@ 3 Mhz)
- mcu HD63705 (@ 2 Mhz)
- dspmaster TMS32025 (@ 24 Mhz)
- dspslave TMS32025 (@ 96 Mhz)
Chipset
- C140 (@ 0 Mhz)
- YM2151 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 6
- Kind of controler stick
Clones of Air Combat (Japan)
If you liked Air Combat (Japan)
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- After Burner II
- Air Combat 22 (Rev. ACS1 Ver.B, Japan)
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- Future Spy (315-5061)
- G-LOC Air Battle (US)
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- Us vs. Them
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- Wing War (World)
- Zero Target (World, CW)
Air Combat (Japan) and M.A.M.E.
0.137u1 [?]
0.74u2 [?]
0.55 [?]
WIP:
- 0.146u4: hap added default NVRAM for Air Combat. Corrected C140 interface for Air Combat (US) and (Japan). Removed 2nd Player.
- 0.145u6: Brian Troha replaced the ac2-edata1-u.3c rom with ac1-edata1-u.3c from clone (Japan) in Air Combat as it's an interleaved rom with ac1-edata1-l.1c for both sets. Comparing the roms showed the AC2 version had 0xA0 in fields of 0x80 randomly where the AC1 rom had the correct 0x80.
- 0.142u1: Added missing plds ($0, 200, 400 - gal16v8a-3pdsp5.17d, plhs18p8-3pobj3.17n, plhs18p8-3pobj4.17n) to parent set.
- 0.137u1: David Haywood changed Air Combat (US) to parent set. Renamed (aircombu) to (aircomb).
- 0.120u1: Phil Stroffolino fixed lockups in Air Combat.
- 0.119u1: Changed TMS32025 CPU5 clock speed to 96MHz. Added 2x c67.rom's for cpu5 and 6. Fixed rom names.
- 5th September 2007: Phil Stroffolino - I'm wrapping up what should be the last few bits of DSP Integration. A few open issues remain, but the final driver should be ready to publish by this weekend. Air Combat is pretty.
- 0.106u12: MASH added plds ($0, 200, 400 - gal16v8a-3pdsp5.17d, plhs18p8-3pobj3.17n and plhs18p8-3pobj4.17n) to Air Combat and clone (US).
- 0.103u3: Fixed rom names.
- 12th October 2003: R. Belmont fixed the sample banking in Air Combat.
- 0.74u2: Added Air Combat (Japan) (Namco 1992) and clone (US).
- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports.
- 0.55: Added (Testdrivers) Air Combat (JP) and clone (US).
Other Emulators:
* Mjolnir
Romset: 11201 kb / 32 files / 2.93 zip
0.74u2 [?]
0.55 [?]
WIP:
- 0.146u4: hap added default NVRAM for Air Combat. Corrected C140 interface for Air Combat (US) and (Japan). Removed 2nd Player.
- 0.145u6: Brian Troha replaced the ac2-edata1-u.3c rom with ac1-edata1-u.3c from clone (Japan) in Air Combat as it's an interleaved rom with ac1-edata1-l.1c for both sets. Comparing the roms showed the AC2 version had 0xA0 in fields of 0x80 randomly where the AC1 rom had the correct 0x80.
- 0.142u1: Added missing plds ($0, 200, 400 - gal16v8a-3pdsp5.17d, plhs18p8-3pobj3.17n, plhs18p8-3pobj4.17n) to parent set.
- 0.137u1: David Haywood changed Air Combat (US) to parent set. Renamed (aircombu) to (aircomb).
- 0.120u1: Phil Stroffolino fixed lockups in Air Combat.
- 0.119u1: Changed TMS32025 CPU5 clock speed to 96MHz. Added 2x c67.rom's for cpu5 and 6. Fixed rom names.
- 5th September 2007: Phil Stroffolino - I'm wrapping up what should be the last few bits of DSP Integration. A few open issues remain, but the final driver should be ready to publish by this weekend. Air Combat is pretty.
- 0.106u12: MASH added plds ($0, 200, 400 - gal16v8a-3pdsp5.17d, plhs18p8-3pobj3.17n and plhs18p8-3pobj4.17n) to Air Combat and clone (US).
- 0.103u3: Fixed rom names.
- 12th October 2003: R. Belmont fixed the sample banking in Air Combat.
- 0.74u2: Added Air Combat (Japan) (Namco 1992) and clone (US).
- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports.
- 0.55: Added (Testdrivers) Air Combat (JP) and clone (US).
Other Emulators:
* Mjolnir
Romset: 11201 kb / 32 files / 2.93 zip