G-LOC Air Battle (US)
A direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".
The bulk of G-Loc's action is viewed from a first-person, in-cockpit view, but, at certain points of the game, the viewpoint switches to the familiar third-person perspective of "After Burner", as the player's jet fighter is tailed by an enemy fighter. The player must roll and turn to shake off the pursuer, once this is achieved the game switches back to first-person perspective.
The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.
The bulk of G-Loc's action is viewed from a first-person, in-cockpit view, but, at certain points of the game, the viewpoint switches to the familiar third-person perspective of "After Burner", as the player's jet fighter is tailed by an enemy fighter. The player must roll and turn to shake off the pursuer, once this is achieved the game switches back to first-person perspective.
The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.
Télécharger G-LOC Air Battle (US)
Contents of the ROM :
- epr-13170.25
- epr-13169.24
- epr-13028.27
- epr-13027.26
- epr-13032.81
- epr-13031.80
- epr-13030.54
- epr-13029.53
- epr-13039.16
- epr-13037.14
- epr-13040.17
- epr-13038.15
- epr-13048.67
- epr-13056.75
- epr-13044.63
- epr-13052.71
- epr-13064.86
- epr-13072.114
- epr-13060.82
- epr-13068.110
- epr-13047.66
- epr-13055.74
- epr-13043.62
- epr-13051.70
- epr-13063.85
- epr-13071.113
- epr-13059.81
- epr-13067.109
- epr-13046.65
- epr-13054.73
- epr-13042.61
- epr-13050.69
- epr-13062.84
- epr-13070.112
- epr-13058.80
- epr-13066.108
- epr-13045.64
- epr-13053.72
- epr-13041.60
- epr-13049.68
- epr-13061.83
- epr-13069.111
- epr-13057.79
- epr-13065.107
- epr-13033.102
- epr-13036.107
- epr-13035.106
- epr-13034.105
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- subx 68000 (@ 12 Mhz)
- suby 68000 (@ 12 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- Sega PCM (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 3
- Kind of controler stick
Clones of G-LOC Air Battle (US)
If you liked G-LOC Air Battle (US)
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- After Burner II
- Air Combat (US)
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- Air Inferno (US)
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- Fire Fox (set 1)
- Future Spy (315-5061)
- Lock-On (rev. E)
- M.A.C.H. 3
- Red Baron (Revised Hardware)
- Sega Strike Fighter (Rev A)
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- Wild Pilot
- Wing War (World)
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G-LOC Air Battle (US) and M.A.M.E.
0.88u3 [?]
WIP:
- 0.100u1: Fixed rom names. Renamed (r360) to (glocr360).
- 0.100: Craig Walker added clone G-LOC R360.
- 0.95u4: Mike Coates added proper sprite roms (gfx2 $0/1) to G-LOC Air Battle.
- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz.
- 0.94: Fixed G-LOC Air Battle - Game now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Added gfx2 roms ($100000/1) from Strike Fighter, swapped cpu1/3 roms and fixed dipswitches. Changed description to 'G-LOC Air Battle (US)'.
- 0.88u3: Added G-LOC Air Battle (Sega 1988). Only the driver file, no video has been ported yet so nothing works.
LEVELS: 8 - 16 -18 (beginner - medium - expert)
Other Emulators:
* FB Alpha
Romset: 21056 kb / 48 files / 5.52 zip
WIP:
- 0.100u1: Fixed rom names. Renamed (r360) to (glocr360).
- 0.100: Craig Walker added clone G-LOC R360.
- 0.95u4: Mike Coates added proper sprite roms (gfx2 $0/1) to G-LOC Air Battle.
- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz.
- 0.94: Fixed G-LOC Air Battle - Game now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Added gfx2 roms ($100000/1) from Strike Fighter, swapped cpu1/3 roms and fixed dipswitches. Changed description to 'G-LOC Air Battle (US)'.
- 0.88u3: Added G-LOC Air Battle (Sega 1988). Only the driver file, no video has been ported yet so nothing works.
LEVELS: 8 - 16 -18 (beginner - medium - expert)
Other Emulators:
* FB Alpha
Romset: 21056 kb / 48 files / 5.52 zip