Air Inferno (US)
A helicopter rescue simulation game with quite good polygon-based graphics for its time.
Télécharger Air Inferno (US)
Contents of the ROM :
- c45-xx.22
- c45_22.43
- c45_20.14
- c45_21.42
- c45_28.13
- c45-23.34
- c45-25.35
- c45-24.6
- c45-11.28
- c45-15.40
- c45-12.29
- c45-16.41
- c45-13.30
- c45-17.42
- c45-14.31
- c45-18.43
- c45-01.5
- c45-02.4
- c45-03.3
- c45-04.2
- c45-05.1
- c45-06.31
- pal16l8b-c45-07.ic6
- pal16l8b-c45-08.ic62
- pal16l8b-c45-09.ic63
- pal20l8b-c45-10.ic2
- pal16l8b-c45-26.ic76
- pal16l8b-c45-27.ic114
- pal20l8b-b62-02.ic60
- pal20l8b-b62-03.ic62
- pal20l8b-b62-04.ic63
- pal16l8b-b62-07.ic82
- pal16l8b-b62-08.ic23
- pal16l8b-b62-11.ic26
- pal16l8b-b62-12.ic27
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
- dsp TMS32025 (@ 24 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 6
- Kind of controler stick
If you liked Air Inferno (US)
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Air Inferno (US) and M.A.M.E.
0.74u2 [David Graves]
0.37b15 [David Graves]
TODO:
* TMS320C25 DSP emulation
WIP:
- 0.143u5: Preliminary work at the projection calculation for 3D eye-space points in Air Inferno [Angelo Salese, Andrew Gardner].
- 0.143u4: Angelo Salese moved 3D drawing functions outside of the screen updating function in Taito Air System driver, this should help in preparation of properly fixing the 3D Graphics in it. Changed palettesize to 16384 colors.
- 0.118u4: Removed button 7.
- 0.117u2: Fabio Priuli updated dipswitches for Air Inferno according to the manual. Added dipswitches 'Moving Control', 'Motion Test Mode', 'Timer Length', 'Rudder Pedal' and 'Unused'.
- 0.106u12: MASH added plds ($0 - 1800) to Air Inferno.
- 0.74u2: David Graves added Air Inferno (US) (Taito 1990).
- 0.57: Removed 3rd coin slot.
- 0.37b15: David Graves added Air Inferno (US) (Testdriver). Known issues: ADPCM sound problems. Before the roms were spaced out like Raine we had errors like this. Sound is now better but still imperfect. Roms probably read at half length?
- 5th May 2001: David Graves sent in a preliminary Air Inferno driver that lacks 3D graphics emulation and therefore doesn't show much.
Other Emulators:
* Raine
Romset: 2388 kb / 34 files / 1.05 zip
0.37b15 [David Graves]
TODO:
* TMS320C25 DSP emulation
WIP:
- 0.143u5: Preliminary work at the projection calculation for 3D eye-space points in Air Inferno [Angelo Salese, Andrew Gardner].
- 0.143u4: Angelo Salese moved 3D drawing functions outside of the screen updating function in Taito Air System driver, this should help in preparation of properly fixing the 3D Graphics in it. Changed palettesize to 16384 colors.
- 0.118u4: Removed button 7.
- 0.117u2: Fabio Priuli updated dipswitches for Air Inferno according to the manual. Added dipswitches 'Moving Control', 'Motion Test Mode', 'Timer Length', 'Rudder Pedal' and 'Unused'.
- 0.106u12: MASH added plds ($0 - 1800) to Air Inferno.
- 0.74u2: David Graves added Air Inferno (US) (Taito 1990).
- 0.57: Removed 3rd coin slot.
- 0.37b15: David Graves added Air Inferno (US) (Testdriver). Known issues: ADPCM sound problems. Before the roms were spaced out like Raine we had errors like this. Sound is now better but still imperfect. Roms probably read at half length?
- 5th May 2001: David Graves sent in a preliminary Air Inferno driver that lacks 3D graphics emulation and therefore doesn't show much.
Other Emulators:
* Raine
Romset: 2388 kb / 34 files / 1.05 zip