Double Dragon 3 - The Rosetta Stone (prototype)
A mysterious fortune teller warns Billy & Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest
Télécharger Double Dragon 3 - The Rosetta Stone (prototype)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 10 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 57.444853 Hz
Controlers
- Number of players 3
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of Double Dragon 3 - The Rosetta Stone (prototype)
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Double Dragon 3 - The Rosetta Stone (prototype) and M.A.M.E.
0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
Artwork available
WIP:
- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
- 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver.
- 0.133u1: Renamed (ddrago3p) to (ddragon3p), (ddrago3j) to (ddragon3j) and (ddrago3b) to (ddragon3b).
- 0.131u1: MooglyGuy merged memory maps in the Double Dragon 3 driver.
- 0.129: Creamymami fixed clone 'Double Dragon 3 - The Rosetta Stone (prototype)' gfx ROM loading. Mamesick fixed debug assertion in Double Dragon 3 driver.
- 0.128u7: Guru added clone Double Dragon 3 - The Rosetta Stone (prototype). Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz.
- 28th October 2008: Guru - A supposedly rare prototype Double Dragon 3 PCB arrived over the past few weeks. Thanks to Smitdogg.
- 9th July 2008: Mr. Do - Double Dragon 3 bezel, scanned by Anoid.
- 0.125u6: Sonikos added dips location in all sets of Double Dragon 3. Added the missing dips (now are 8x2) on clone 'Double Dragon 3 - The Rosetta Stone (bootleg)'. Adjusted the frame rate from 60 to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 4x 'Unused' dipswitch.
- 0.123u5: RansAckeR fixed Double Dragon 3 locks up immediately on Technos logo.
- 0.123u2: Kevin Eshbach fixed some incorrect rom dumps for Double Dragon 3 (some of the dumps were based of the bootleg and not the original) and updated the name and location to actually match that of a real board.
- 0.109u1: Corrado Tomaselli added clone Double Dragon 3 - The Rosetta Stone (Japan). Changed visible area to 320x240.
- 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3).
- 0.97u4: Mamesick adjusted volume balance in Double Dragon 3.
- 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3.
- 0.77u2: Fixed dipswitches. Removed coin slots 3 and 4.
- 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver.
- 0.71: Changed description to 'Double Dragon 3 - The Rosetta Stone (US)'. Added 6x 'Unknown' dipswitches.
- 0.60: Added prom ($0).
- 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes.
- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.
- 14th November 1999: Bryan McPhail fixed Double Dragon 3.
- 0.36b10: Added Double Dragon 3 - The Rosetta Stone (Technos 1990) and clone (bootleg) [Carlos A. Lozano, Richard Bush, Bryan McPhail]. Known issues: Double Dragon 3 bootleg has some misplaced graphics, but this is how the real thing would look. Double Dragon 3 original cut scenes seem to fade a bit fast?
- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3.
- 13th November 1999: Phil Stroffolino sent in WIP driver for Double Dragon 3, but working.
LEVELS: 5
Other Emulators:
* FB Alpha
* Raine
Romset: 4289 kb / 17 files / 1.72 zip
Artwork available
WIP:
- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
- 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver.
- 0.133u1: Renamed (ddrago3p) to (ddragon3p), (ddrago3j) to (ddragon3j) and (ddrago3b) to (ddragon3b).
- 0.131u1: MooglyGuy merged memory maps in the Double Dragon 3 driver.
- 0.129: Creamymami fixed clone 'Double Dragon 3 - The Rosetta Stone (prototype)' gfx ROM loading. Mamesick fixed debug assertion in Double Dragon 3 driver.
- 0.128u7: Guru added clone Double Dragon 3 - The Rosetta Stone (prototype). Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz.
- 28th October 2008: Guru - A supposedly rare prototype Double Dragon 3 PCB arrived over the past few weeks. Thanks to Smitdogg.
- 9th July 2008: Mr. Do - Double Dragon 3 bezel, scanned by Anoid.
- 0.125u6: Sonikos added dips location in all sets of Double Dragon 3. Added the missing dips (now are 8x2) on clone 'Double Dragon 3 - The Rosetta Stone (bootleg)'. Adjusted the frame rate from 60 to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 4x 'Unused' dipswitch.
- 0.123u5: RansAckeR fixed Double Dragon 3 locks up immediately on Technos logo.
- 0.123u2: Kevin Eshbach fixed some incorrect rom dumps for Double Dragon 3 (some of the dumps were based of the bootleg and not the original) and updated the name and location to actually match that of a real board.
- 0.109u1: Corrado Tomaselli added clone Double Dragon 3 - The Rosetta Stone (Japan). Changed visible area to 320x240.
- 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3).
- 0.97u4: Mamesick adjusted volume balance in Double Dragon 3.
- 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3.
- 0.77u2: Fixed dipswitches. Removed coin slots 3 and 4.
- 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver.
- 0.71: Changed description to 'Double Dragon 3 - The Rosetta Stone (US)'. Added 6x 'Unknown' dipswitches.
- 0.60: Added prom ($0).
- 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes.
- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.
- 14th November 1999: Bryan McPhail fixed Double Dragon 3.
- 0.36b10: Added Double Dragon 3 - The Rosetta Stone (Technos 1990) and clone (bootleg) [Carlos A. Lozano, Richard Bush, Bryan McPhail]. Known issues: Double Dragon 3 bootleg has some misplaced graphics, but this is how the real thing would look. Double Dragon 3 original cut scenes seem to fade a bit fast?
- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3.
- 13th November 1999: Phil Stroffolino sent in WIP driver for Double Dragon 3, but working.
LEVELS: 5
Other Emulators:
* FB Alpha
* Raine
Romset: 4289 kb / 17 files / 1.72 zip