Thief
This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen).
Ajouter
Télécharger Thief
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 4 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 0
- Type de contrôle joy (4 ways)
Si vous avez aimé Thief
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Scoring de Thief
Each 'Bill' collected : 10 points.
Hitting first car : 100 points.
Hitting second car : 500 points.
Hitting third car : 1000 points.
Hitting fourth car : 2000 points.
Hitting first car : 100 points.
Hitting second car : 500 points.
Hitting third car : 1000 points.
Hitting fourth car : 2000 points.
Thief et M.A.M.E.
0.37b7 [Phil Stroffolino]
Artwork available
Samples required (4.7 MB - Cassette tape sample)
WIP:
- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller.
- 16th December 2007: Mr. Do - I finished up Thief this week. What's weird is it looked like it was moved during scanning, so it had this "jump" in it, that I didn't notice until late in the game.
- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske].
- 0.37b7: Phil Stroffolino added Thief (Pacific Novelty 1981). Minor blitting glitches in playfield (XOR vs copy?). Do we need to emulate the TMS9927 VTAC ? The video controller registers effect screen size (currently hard-coded on a per-game basis).
- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense).
- 27th March 2000: Phil Stroffolino sent in a preliminary Thief driver, but only attract mode works.
- 13th November 1999: Phil Stroffolino sent in WIP driver for Thief, but not working.
Romset: 41 kb / 12 files / 17.0 zip
Artwork available
Samples required (4.7 MB - Cassette tape sample)
WIP:
- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller.
- 16th December 2007: Mr. Do - I finished up Thief this week. What's weird is it looked like it was moved during scanning, so it had this "jump" in it, that I didn't notice until late in the game.
- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske].
- 0.37b7: Phil Stroffolino added Thief (Pacific Novelty 1981). Minor blitting glitches in playfield (XOR vs copy?). Do we need to emulate the TMS9927 VTAC ? The video controller registers effect screen size (currently hard-coded on a per-game basis).
- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense).
- 27th March 2000: Phil Stroffolino sent in a preliminary Thief driver, but only attract mode works.
- 13th November 1999: Phil Stroffolino sent in WIP driver for Thief, but not working.
Romset: 41 kb / 12 files / 17.0 zip