Soul Calibur (Japan, SOC11/VER.A2)

Arcade 1998 Namco Fighter Versus
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Soul Calibur (Japan, SOC11/VER.A2)

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Technique

CPU
  • maincpu CXD8661R (@ 100 Mhz)
  • sub H8/3002 (@ 16 Mhz)
Chipset
  • C352 (@ 25 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle joy (8 ways)

Screenshots de Soul Calibur (Japan, SOC11/VER.A2)

Soul Calibur (Japan, SOC11/VER.A2) - Screen 1
Soul Calibur (Japan, SOC11/VER.A2) - Screen 2
Soul Calibur (Japan, SOC11/VER.A2) - Screen 3
Soul Calibur (Japan, SOC11/VER.A2) - Screen 4
Soul Calibur (Japan, SOC11/VER.A2) - Screen 5

Les clones de Soul Calibur (Japan, SOC11/VER.A2)

Tips sur Soul Calibur (Japan, SOC11/VER.A2)

* Play as Unknown Soul : With Edge Master unlocked, pick any character and press Start.

Soul Calibur (Japan, SOC11/VER.A2) et M.A.M.E.

0.79u2 [?]
0.77 [smf]

Bugs:
- Soul Calibur running at half speed though showing 100%. john_iv (ID 03548)
- soulclbr and clones: Game speed issue. LastNinja2 (ID 03040)

WIP:
- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Soul Calibur (US, SOC13/VER.C). Changed parent description to 'Soul Calibur (World, SOC14/VER.C)' and clones 'Soul Calibur (SOC13/VER.B)' to 'Soul Calibur (US, SOC13/VER.B)' and 'Soul Calibur (SOC14/VER.B)' to 'Soul Calibur (World, SOC14/VER.B)'. Renamed (soulclbrb) to (soulclbrwb), (soulclbrb2) to (soulclbrub) and (soulclbrj) to (soulclbrjc).
- 19th April 2011: Smitdogg - We bought or borrowed the following: Soul Calibur (SOC13/Ver.C).
- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Soul Calibur (SOC13/Ver.C).
- 0.136u4: Guru added clone Soul Calibur (SOC14/VER.B). Renamed (soulclbrb) to (soulclbrb2).
- 28th February 2010: Guru - Soul Calibur (SOC14 Ver.B, Namco 1998) arrived a couple of days ago from Smitdogg. Thanks to Smitdogg and the DU for acquiring/sending these out.
- 25th January 2010: Smitdogg - Thanks to Slacker15 we got a new version of Soul Calibur (SOC14/VER.B).
- 0.133u1: Renamed (soulclba) to (soulclbrj), (soulclbb) to (soulclbrb), (soulclbc) to (soulclbrjb) and (soulclbd) to (soulclbrja).
- 0.130u1: Changed description of clones to 'Soul Calibur (Japan, SOC11/VER.C)', 'Soul Calibur (Japan, SOC11/VER.B)' and 'Soul Calibur (Japan, SOC11/VER.A2)'.
- 0.129u2: Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0].
- 0.129: Olivier Galibert fixed Soul Calibur - Game now playable.
- 3rd January 2009: smf - Divide and conquer: It's not often that I blog about other people's work, but there have been a couple of recent discoveries that are quite interesting. The one that will probably generate the most excitement is Olivier Galiberts recent discovery of "why Soul Calibur doesn't work". The amount of hours putting in to figure it out, compared to the small change required must have set a new record.
- 0.114u2: Guru added clone Soul Calibur (SOC13/VER.B). Renamed (soulclbb) to (soulclbc) and (soulclbc) to (soulclbd).
- 20th September 2006: Dumping Project - Purchased Soul Calibur (Alt version). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin.
- 0.104u5: smf added clone Soul Calibur (SOC11/VER.C). Renamed (soulclbb) to (soulclbc) and (soulclba) to (soulclbb).
- 0.102u5: smf added clone Soul Calibur (SOC11/VER.B). Renamed (soulclba) to (soulclbb).
- 17th June 2005: Guru - Another Soul Calibur PCB arrived from Japan.
- 0.79u2: Added Soul Calibur (SOC14/VER.C). Changed 'Soul Calibur (SOC1/VER.A)' to clone 'Soul Calibur (SOC11/VER.A2)'. Renamed (soulclbr) to (soulclba).
- 0.78: Changed input to 2x Players, 6x buttons and 2x coin slots.
- 0.77: smf added Soul Calibur (SOC1/VER.A) (Namco 1998).
- 8th June 2003: Guru - Soul Calibur can't be fully emulated in Zinc until the dump is complete. It's emulated and runs but all graphics are bad (showing only garbage and colored pixels) because 2 ROMs are not dumped yet.
- 15th May 2003: Guru - Soul Calibur (Namco 1998, System 12) arrived from Narendra Verma.

Romset: 45568 kb / 9 files / 36.1 zip
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