SOS

Arcade 1980 Namco Shooter Flying Vertical *Mature*
The player controls a fighter plane called a 'Shinryaku' which is situated at the bottom of the screen, while enemy planes fly down from above. The player may destroy them for 10 points each. Every few seconds, an "SOS" signal will sound and an arrow will point to either side of the screen, and the player must get there before it stops to receive 30 points and eliminate some of the enemy planes that have passed the Shinryaku. If 100 enemy planes make it past the Shinryaku, the game is instantly over.
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SOS

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Contenu de la ROM :

Technique

CPU
  • maincpu 8080 (@ 2 Mhz)
Chipset
  • Gee Bee Custom
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (2 ways)

Screenshots de SOS

SOS - Screen 1
SOS - Screen 2
SOS - Screen 3
SOS - Screen 4
SOS - Screen 5

SOS et M.A.M.E.

0.36b16 [Juergen Buchmueller]

TODO:
* Fix/complete sound

WIP:
- 0.147u2: Color overlay needs verification from real cabinet (or old photo) [hap].
- 0.141u3: Changed palettesize to 4 colors.
- 0.129u4: Changed Custom sound to Gee Bee Custom.
- 0.123u2: Changed palettesize to 5 colors.
- 0.78u4: Removed 2nd coin slot.
- 0.78u1: Nicola Salmoria fixed "ball" size in SOS. Removed a hack in Warp Warp driver that didn't draw the ball in the bottom left corner. The flyer confirms that the ball is supposed to be there. Added 2nd Player and replaced Paddle with 8-way Joystick. Added 'Nudity' dipswitch.
- 0.36b16: Juergen Buchmueller added SOS (Namco 1980).
- 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS.

Romset: 6 kb / 3 files / 4.00 zip
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