MX5000
A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups.
Ajouter
Technique
CPU
- maincpu HD6309 (@ 12 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K007232 (@ 3 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de MX5000
Si vous avez aimé MX5000
Vous aimerez peut-être :
- 1942 (PlayChoice-10)
- 1943 Kai: Midway Kaisen (Japan)
- 1943: The Battle of Midway (Euro)
- 1944: The Loop Master (USA 000620)
- 19XX: The War Against Destiny (USA 951207)
- Arbalester
- Blue Hawk
- Bombs Away
- Double Wings
- Fighter & Attacker (US)
- Fighting Hawk (World)
- Fire Hawk
- Fire Shark (Mega-Tech)
- Flying Shark (World)
- Gulf War II
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- Meta Fox
- Phantom II
- SOS
- Scramble Spirits (World, Floppy Based)
- Sky Adventure (World)
- Sky Smasher
- Sky Soldiers (US)
- Sonic Boom (FD1094 317-0053)
- Spectrum 2000 (Euro)
- Strikers 1945 (World)
- Strikers 1945 II
- Strikers 1945 Plus
- Task Force Harrier
- The Last Day (set 1)
- Twin Hawk (World)
- Vapor Trail - Hyper Offence Formation (World revision 1)
- Wyvern Wings (set 1)
- XX Mission
- Zoar
MX5000 et M.A.M.E.
0.36b11 [Manuel Abadia]
0.36b10 [Manuel Abadia]
Bugs:
- It has some priority problems. Kale (ID 00430)
WIP:
- 0.143u2: Fixed rom names.
- 0.135u4: Fabio Priuli added driver data struct and save states to MX5000. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated MX5000 driver to use the new code.
- 0.133u1: Brian Troha added DIP locations to MX5000 / Flack Attack. Changed 'Unknown' dipswitch to 'Unused'.
- 0.131u1: MooglyGuy merged memory maps in MX5000.
- 0.130u3: Removed 3rd coin slot.
- 0.124u1: Yasuhiro Ogawa added multiplier to Flak Attack. This is a protection, which is an external multiplyer connected to the sound CPU (same as in wecleman). Info provided by VU801qCf.
- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.
- 0.122u4: David Haywood fixed cocktail mode in clone Flak Attack (flkatck058gre).
- 0.78u5: R. Belmont fixed bad ram message in MX5000 / Flak Attack (0.78u2 memory rewrite).
- 0.36RC1: Changed visible area to 224x280.
- 0.36b11: Manuel Abadia added MX5000.
- 0.36b10: Manuel Abadia added Flak Attack (Japan) (Konami 1987).
- 17th November 1999: Manuel Abadia added better sprite color marking to Flak Attack driver.
- 13th November 1999: Manuel Abadia sent in a driver for Flak Attack.
ARCADE RELEASE: Flak Attack (Konami) - 1987/Aug/06
LEVELS: 5 (endless)
Romset: 864 kb / 4 files / 380.7 zip
0.36b10 [Manuel Abadia]
Bugs:
- It has some priority problems. Kale (ID 00430)
WIP:
- 0.143u2: Fixed rom names.
- 0.135u4: Fabio Priuli added driver data struct and save states to MX5000. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated MX5000 driver to use the new code.
- 0.133u1: Brian Troha added DIP locations to MX5000 / Flack Attack. Changed 'Unknown' dipswitch to 'Unused'.
- 0.131u1: MooglyGuy merged memory maps in MX5000.
- 0.130u3: Removed 3rd coin slot.
- 0.124u1: Yasuhiro Ogawa added multiplier to Flak Attack. This is a protection, which is an external multiplyer connected to the sound CPU (same as in wecleman). Info provided by VU801qCf.
- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.
- 0.122u4: David Haywood fixed cocktail mode in clone Flak Attack (flkatck058gre).
- 0.78u5: R. Belmont fixed bad ram message in MX5000 / Flak Attack (0.78u2 memory rewrite).
- 0.36RC1: Changed visible area to 224x280.
- 0.36b11: Manuel Abadia added MX5000.
- 0.36b10: Manuel Abadia added Flak Attack (Japan) (Konami 1987).
- 17th November 1999: Manuel Abadia added better sprite color marking to Flak Attack driver.
- 13th November 1999: Manuel Abadia sent in a driver for Flak Attack.
ARCADE RELEASE: Flak Attack (Konami) - 1987/Aug/06
LEVELS: 5 (endless)
Romset: 864 kb / 4 files / 380.7 zip