Birdie King

Arcade 1982 Taito Corporation Sports Golf
An early golf game.
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Birdie King

Partager Birdie King

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Technique

CPU
  • main_cpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DAC
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 0
  • Type de contrôle trackball

Screenshots de Birdie King

Birdie King - Screen 1
Birdie King - Screen 2
Birdie King - Screen 3
Birdie King - Screen 4
Birdie King - Screen 5

Birdie King et M.A.M.E.

0.61 [MASH]

Bugs:
- "Crow" DSW has no effect, crow is always on. BarnacleEd (ID 00787)

WIP:
- 0.122u8: Zsolt Vasvari removed colortables from Birdie King and a number of other drivers, as part of a larger move to phase out old-style colortables. Fixed dipswitches. Changed palettesize to 64 colors.
- 0.122u4: Changed Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910A to 1.5MHz.
- 0.68: Added 'Self Test' dipswitch.
- 0.62: Changed prom ($200) to user1 prom ($0 - collision detection). Game now playable.
- 6th October 2002: Stefan Jokisch added collision detection to the Birdie King driver, making both Birdie King 1 and 2 fully playable.
- 0.61: MASH added Birdie King (Taito 1982).
- 15th May 2002: MASH added Birdie King to the Birdie King 2 driver.
- 18th March 2001: Chackn from Team Japump dumped Birdie King (c)1982 Taito.

Romset: 63 kb / 19 files / 27.2 zip
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