Birdie Try (Japan)
An overhead golf game.
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Télécharger Birdie Try (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 10 Mhz)
- audiocpu M6502 (@ 1 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM3812 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 240
- Fréquence 57.392103 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 5
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
Si vous avez aimé Birdie Try (Japan)
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Birdie Try (Japan) et M.A.M.E.
0.63 [Bryan McPhail, Angelo Salese]
0.36b5 [Bryan McPhail]
TODO:
* Full Protection
WIP:
- 0.143u8: Kanikani fixed DIPSW in Birdie Try.
- 0.142u1: Angelo Salese added screen raw params and irq ack to the DEC0 driver, fixing hole 1 hang in Birdie Try.
- 0.142: David Haywood fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c.
- 0.136u2: Changed OKI6295 clock speed to 1MHz.
- 0.130u4: Removed Dial control.
- 0.127u4: Tafoid added dipswitch settings from manual to Birdie Try. Added dipswitches 'Difficulty (Extend)', 'Difficulty (Course)', 'Allow Continue', 'Timer', 'Control Panel Type' and 'Unused'.
- 0.105u3: Added 9x 'Unknown' dipswitches.
- 21st April 2006: Roberto Fresca - Added new dipswitches from the scratch to Birdie Try (separated from Heavy Barrel).
- 0.78u4 Pierpaolo Prazzoli fixed the sprites in Birdie Try.
- 0.63: Bryan McPhail added Birdie Try (Japan) (Data East 1988). Angelo Salese partially simulated the protection in Birdie Try.
- 26th December 2002: Angelo Salese simulated the i8751 protection in Birdie Try so that the game is playable, but there are some misplaced sprites in it. Bryan McPhail corrected the CPU clock speed in it.
- 0.36b5: Bryan McPhail added Birdie Try (Japan) (Testdriver).
Romset: 1440 kb / 26 files / 380.8 zip
0.36b5 [Bryan McPhail]
TODO:
* Full Protection
WIP:
- 0.143u8: Kanikani fixed DIPSW in Birdie Try.
- 0.142u1: Angelo Salese added screen raw params and irq ack to the DEC0 driver, fixing hole 1 hang in Birdie Try.
- 0.142: David Haywood fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c.
- 0.136u2: Changed OKI6295 clock speed to 1MHz.
- 0.130u4: Removed Dial control.
- 0.127u4: Tafoid added dipswitch settings from manual to Birdie Try. Added dipswitches 'Difficulty (Extend)', 'Difficulty (Course)', 'Allow Continue', 'Timer', 'Control Panel Type' and 'Unused'.
- 0.105u3: Added 9x 'Unknown' dipswitches.
- 21st April 2006: Roberto Fresca - Added new dipswitches from the scratch to Birdie Try (separated from Heavy Barrel).
- 0.78u4 Pierpaolo Prazzoli fixed the sprites in Birdie Try.
- 0.63: Bryan McPhail added Birdie Try (Japan) (Data East 1988). Angelo Salese partially simulated the protection in Birdie Try.
- 26th December 2002: Angelo Salese simulated the i8751 protection in Birdie Try so that the game is playable, but there are some misplaced sprites in it. Bryan McPhail corrected the CPU clock speed in it.
- 0.36b5: Bryan McPhail added Birdie Try (Japan) (Testdriver).
Romset: 1440 kb / 26 files / 380.8 zip