Quarth (Japan)
A puzzle game.
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Télécharger Quarth (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu KONAMI (@ 3 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Les clones de Quarth (Japan)
Quarth (Japan) et M.A.M.E.
0.36b13 [?]
0.36b5 [Nicola Salmoria]
WIP:
- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole.
- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices.
- 0.126u4: Andrew Gardner merged memory maps in Block Hole.
- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed 'Unknown' to 'Unused' dipswitches.
- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth.
- 0.36b13: Added Block Hole (Konami 1989).
- 0.36b5: Nicola Salmoria added Quarth (Japan) (Konami 1989).
- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole).
ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25
LEVELS: 10
Other Emulators:
* FB Alpha
Romset: 353 kb / 11 files / 122.1 zip
0.36b5 [Nicola Salmoria]
WIP:
- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole.
- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices.
- 0.126u4: Andrew Gardner merged memory maps in Block Hole.
- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed 'Unknown' to 'Unused' dipswitches.
- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth.
- 0.36b13: Added Block Hole (Konami 1989).
- 0.36b5: Nicola Salmoria added Quarth (Japan) (Konami 1989).
- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole).
ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25
LEVELS: 10
Other Emulators:
* FB Alpha
Romset: 353 kb / 11 files / 122.1 zip