Pulsar

Arcade 1981 Sega Maze Shooter Small
A 1 or 2-player game in which players maneuver their tank through a maze in an effort to secure keys necessary to unlock the gate to the next round.
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Pulsar

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Technique

CPU
  • maincpu Z80 (@ 1 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle joy (4 ways)

Screenshots de Pulsar

Pulsar - Screen 1
Pulsar - Screen 2
Pulsar - Screen 3
Pulsar - Screen 4
Pulsar - Screen 5

Si vous avez aimé Pulsar

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Pulsar et M.A.M.E.

0.29 [Mike Coates]

Samples required

TODO:
* Change heart rate based on bit 7 of Port 1 (audio\pulsar.c)

WIP:
- 0.37b7: Re-added samples.
- 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar.
- 0.36b10: Removed samples.
- 0.36b7: Samples support in Pulsar [Zsolt Vasvari]. Added samples (alienhit, ashoot, birth, bonus, clang, gate, hbeat, key, movmaze, phit, pshoot and sizzle.wav).
- 0.36b5: Added prom ($0 - control).
- 0.29: Mike Coates added Pulsar (Sega 1981). Runs on the same ahrdware as Carnival. Known issues: Dipswitches not verified.

PLAY INSTRUCTIONS:
- Bump into each key with player tank and transport to matching colored lock
- Tank color changes to match key in transport
- Advance to the next round by transporting all keys
- Unlocking locks in numerical order scores a double fuel bonus
- Shoot defenders to obtain more fuel
- If defenders of the same color are shot consecutively their point value doubles

LEVELS: 99 (endless)

Romset: 17 kb / 18 files / 12.6 zip
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