Pipi & Bibis / Whoopee!! (prototype)
Pipi & Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode.
Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.
At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.
Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.
At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.
Ajouter
Télécharger Pipi & Bibis / Whoopee!! (prototype)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 10 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM3812 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Tips sur Pipi & Bibis / Whoopee!! (prototype)
As players have such little time to escape once the detonation sequence has started, the final bomb planted should always be the one closest to the exit.
If an enemy is held in the stun gun's beam on either the bottom level or in an elevator, the enemy will fall out of the level and be killed.
* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.
If an enemy is held in the stun gun's beam on either the bottom level or in an elevator, the enemy will fall out of the level and be killed.
* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.
Pipi & Bibis / Whoopee!! (prototype) et M.A.M.E.
0.36RC1 [Quench]
Bugs:
- Clone whoopee: Original PCB video. Smitdogg (ID 04232)
WIP:
- 0.146u4: Antonio Gonzalez Jr. added clone Pipi & Bibis / Whoopee!! (prototype).
- 29th July 2012: Smitdogg - Antonio Gonzalez Jr. is sorting through his prototypes from Romstar for us. So far we got: Pipi & Bibis (Romstar prototype).
- 0.141u4: Changed description of clone 'Pipi & Bibis / Whoopee!! (Whoopee!! board)' to 'Pipi & Bibis / Whoopee!! (Teki Paki hardware)'.
- 4th February 2011: Smitdogg - We got Whoopee PCB for decapping.
- 0.141u1: Changed description of clone 'Pipi & Bibis / Whoopee!! (bootleg?)' to 'Pipi & Bibis / Whoopee!! (bootleg)'. Renamed (pipibibi) to (pipibibsbl).
- 0.138u1: Changed description of clone 'Whoopee!! / Pipi & Bibis' to 'Pipi & Bibis / Whoopee!! (Whoopee!! board)'.
- 0.135u4: dlfrsilver added clone Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2). Changed parent description to 'Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1)'.
- 0.122u5: Corrado Tomaselli verified/corrected frequencies on Pipi & Bibis PCB. Changed description to 'Pipi & Bibis / Whoopee!! (Z80 sound cpu)'.
- 0.67: Changed description to 'Pipi & Bibis / Whoopee!!' and clones 'Whoopee (Japan) / Pipi & Bibis (World)' to 'Whoopee!! / Pipi & Bibis' and 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' to 'Pipi & Bibis / Whoopee!! (bootleg ?)'.
- 0.37b12: Added 'Nudity' dipswitch.
- 0.37b7: Changed description of clone to 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]'.
- 0.37b6: Re-added clone 'Pipi & Bibis / Whoopee!! (Japan) (bootleg ?)'. Changed Z80 CPU2 and YM3812 clock speed to 3375000 Hz.
- 0.36RC2: Moved clone 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' to (Testdriver). Added 'Invulnerability' dipswitch.
- 0.36RC1: Quench added 'Pipi & Bibis / Whoopee (Japan)' (Toaplan 1991) and clones 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' and 'Whoopee (Japan) / Pipi & Bibis (World)'. Known issues: Missing sound MCU dump in Whoopee. Using bootleg sound CPU dump for now. Pipi & Bibis (bootleg ?) is not working. 68K CPU ROMs are encoded? Whoopee/Teki Paki sometimes tests bit 5 of the territory port just after testing for vblank. Why ? Whoppee is currently using the sound CPU ROM (Z80) from a differnt (pirate ?) version of Pipi and Bibis (Ryouta Kikaku copyright). It really has a HD647180 CPU, and its internal ROM needs to be dumped.Pipi and Bibis (Ryouta Kikaku copyright) Romset not supported yet. CPU roms are encoded, and decoding needs to be worked out.
- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2.
- 28th November 1998: Dumped Pipi & Bibis / Whoopee!! (bootleg?)
LEVELS: 24
Other Emulators:
* FB Alpha
* Raine
Romset: 2336 kb / 5 files / 486.7 zip
Bugs:
- Clone whoopee: Original PCB video. Smitdogg (ID 04232)
WIP:
- 0.146u4: Antonio Gonzalez Jr. added clone Pipi & Bibis / Whoopee!! (prototype).
- 29th July 2012: Smitdogg - Antonio Gonzalez Jr. is sorting through his prototypes from Romstar for us. So far we got: Pipi & Bibis (Romstar prototype).
- 0.141u4: Changed description of clone 'Pipi & Bibis / Whoopee!! (Whoopee!! board)' to 'Pipi & Bibis / Whoopee!! (Teki Paki hardware)'.
- 4th February 2011: Smitdogg - We got Whoopee PCB for decapping.
- 0.141u1: Changed description of clone 'Pipi & Bibis / Whoopee!! (bootleg?)' to 'Pipi & Bibis / Whoopee!! (bootleg)'. Renamed (pipibibi) to (pipibibsbl).
- 0.138u1: Changed description of clone 'Whoopee!! / Pipi & Bibis' to 'Pipi & Bibis / Whoopee!! (Whoopee!! board)'.
- 0.135u4: dlfrsilver added clone Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2). Changed parent description to 'Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1)'.
- 0.122u5: Corrado Tomaselli verified/corrected frequencies on Pipi & Bibis PCB. Changed description to 'Pipi & Bibis / Whoopee!! (Z80 sound cpu)'.
- 0.67: Changed description to 'Pipi & Bibis / Whoopee!!' and clones 'Whoopee (Japan) / Pipi & Bibis (World)' to 'Whoopee!! / Pipi & Bibis' and 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' to 'Pipi & Bibis / Whoopee!! (bootleg ?)'.
- 0.37b12: Added 'Nudity' dipswitch.
- 0.37b7: Changed description of clone to 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]'.
- 0.37b6: Re-added clone 'Pipi & Bibis / Whoopee!! (Japan) (bootleg ?)'. Changed Z80 CPU2 and YM3812 clock speed to 3375000 Hz.
- 0.36RC2: Moved clone 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' to (Testdriver). Added 'Invulnerability' dipswitch.
- 0.36RC1: Quench added 'Pipi & Bibis / Whoopee (Japan)' (Toaplan 1991) and clones 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' and 'Whoopee (Japan) / Pipi & Bibis (World)'. Known issues: Missing sound MCU dump in Whoopee. Using bootleg sound CPU dump for now. Pipi & Bibis (bootleg ?) is not working. 68K CPU ROMs are encoded? Whoopee/Teki Paki sometimes tests bit 5 of the territory port just after testing for vblank. Why ? Whoppee is currently using the sound CPU ROM (Z80) from a differnt (pirate ?) version of Pipi and Bibis (Ryouta Kikaku copyright). It really has a HD647180 CPU, and its internal ROM needs to be dumped.Pipi and Bibis (Ryouta Kikaku copyright) Romset not supported yet. CPU roms are encoded, and decoding needs to be worked out.
- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2.
- 28th November 1998: Dumped Pipi & Bibis / Whoopee!! (bootleg?)
LEVELS: 24
Other Emulators:
* FB Alpha
* Raine
Romset: 2336 kb / 5 files / 486.7 zip