Spy Hunter
Spy Hunter is an action/driving game. It places the player as the driver of a G-6155 CIA Prototype Interceptor sports car. The object of the game is to travel the freeways and waterways, hunting down and destroying as many enemy vehicles as possible, all the while not harming civilian vehicles. The view is top-down and the screen scrolls vertically underneath the player's car.
The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.
Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30000 points, but this value can vary depending on settings.
The player must be careful to avoid harming civilian vehicles on the road. There are three types: blue automobiles, pink automobiles, and motorcycles. Hurting these vehicles causes scoring to stop briefly, during which time the player’s score reads 'NO POINTS'.
Initially, the only weapon the player's car has available is a dual front-mounted machine gun which has an endless supply of ammunition. Early on, these guns and the player's driving skill are his only weapons against the enemy cars. The player can also attempt to force or ram the enemy cars off the road. Eventually the player encounters an ally, the weapons van. After the player drives past the weapons van parked on the side of the road, the van accelerates past the player's car and positions itself in front of it and drops a ramp. The player can then drive up the ramp to enter the back of the van. The van then pulls to the side of the road and deploys the spy car equipped with a new weapon. A symbol atop the weapons van indicates which type of special weapon it carries. The player is not obligated to use the weapons supplied by the van. Also, if uninterested, the player can simply ignore the van and drive past it.
There are three special weapons in all and they can all be equipped simultaneously. The special weapons consist of an oil slick, a smoke screen and missiles. Each special weapon has a limited number of uses. The smoke screen and missiles can each be used three times. The special weapons are activated via dedicated buttons on the steering wheel. Once the weapons ammo is depleted or before, the car can be refitted with a new supply from the weapons van.
There are six enemies in all, each with their own special characteristic :
* 'Switchblade' or 'Never To Be Trusted' cars have tire slashers. Knives pop out of this car's tires and can force the player's car to crash if they touch his tires.
* 'The Road Lord' or 'Bulletproof Bully' cars have bulletproof armor plating; machine guns are ineffective against these cars.
* 'The Enforcer' or 'Double Barrel Action' is a limousine with a shotgun toting thug who shoots at the player's car.
* 'The Mad Bomber' or 'Master Of The Sky' is a helicopter which drops bombs. This enemy can only be destroyed with missiles.
* 'Barrel Dumper' is a boat which drops lethal explosives into the water.
* 'Doctor Torpedo' is a boat which shoots torpedoes at the player's ship.
Occasionally a message appears on screen that says 'Bridge out – Detour on Left'. Then the player must drive his car into a boat house located alongside the road, otherwise he will crash into the water and lose a life. After driving through this house, the player’s car is turned into a speedboat on a river, with enemy boats which try to destroy the player. In this area, if the player uses the oil slick, the boat instead issues a line of fire which destroys any ship directly behind the player. In this area, occasionally the river splits; the left side continues the river, the right side causes the player to drive through another house where the boat is changed back into the car.
Later in the game the player gets a warning that there are 'Icy Roads Ahead', then the player enters an area that has white road which is very slick. The icy roads section eventually ends and goes back to normal roads. Icy roads occur again on and off during the rest of the game.
The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.
Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30000 points, but this value can vary depending on settings.
The player must be careful to avoid harming civilian vehicles on the road. There are three types: blue automobiles, pink automobiles, and motorcycles. Hurting these vehicles causes scoring to stop briefly, during which time the player’s score reads 'NO POINTS'.
Initially, the only weapon the player's car has available is a dual front-mounted machine gun which has an endless supply of ammunition. Early on, these guns and the player's driving skill are his only weapons against the enemy cars. The player can also attempt to force or ram the enemy cars off the road. Eventually the player encounters an ally, the weapons van. After the player drives past the weapons van parked on the side of the road, the van accelerates past the player's car and positions itself in front of it and drops a ramp. The player can then drive up the ramp to enter the back of the van. The van then pulls to the side of the road and deploys the spy car equipped with a new weapon. A symbol atop the weapons van indicates which type of special weapon it carries. The player is not obligated to use the weapons supplied by the van. Also, if uninterested, the player can simply ignore the van and drive past it.
There are three special weapons in all and they can all be equipped simultaneously. The special weapons consist of an oil slick, a smoke screen and missiles. Each special weapon has a limited number of uses. The smoke screen and missiles can each be used three times. The special weapons are activated via dedicated buttons on the steering wheel. Once the weapons ammo is depleted or before, the car can be refitted with a new supply from the weapons van.
There are six enemies in all, each with their own special characteristic :
* 'Switchblade' or 'Never To Be Trusted' cars have tire slashers. Knives pop out of this car's tires and can force the player's car to crash if they touch his tires.
* 'The Road Lord' or 'Bulletproof Bully' cars have bulletproof armor plating; machine guns are ineffective against these cars.
* 'The Enforcer' or 'Double Barrel Action' is a limousine with a shotgun toting thug who shoots at the player's car.
* 'The Mad Bomber' or 'Master Of The Sky' is a helicopter which drops bombs. This enemy can only be destroyed with missiles.
* 'Barrel Dumper' is a boat which drops lethal explosives into the water.
* 'Doctor Torpedo' is a boat which shoots torpedoes at the player's ship.
Occasionally a message appears on screen that says 'Bridge out – Detour on Left'. Then the player must drive his car into a boat house located alongside the road, otherwise he will crash into the water and lose a life. After driving through this house, the player’s car is turned into a speedboat on a river, with enemy boats which try to destroy the player. In this area, if the player uses the oil slick, the boat instead issues a line of fire which destroys any ship directly behind the player. In this area, occasionally the river splits; the left side continues the river, the right side causes the player to drive through another house where the boat is changed back into the car.
Later in the game the player gets a warning that there are 'Icy Roads Ahead', then the player enters an area that has white road which is very slick. The icy roads section eventually ends and goes back to normal roads. Icy roads occur again on and off during the rest of the game.
Ajouter
Télécharger Spy Hunter
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 5 Mhz)
- ssio:cpu Z80 (@ 2 Mhz)
- csd:cpu 68000 (@ 8 Mhz)
Chipset
- Midway SSIO Sound Board
- AY-3-8910A (@ 2 Mhz)
- AY-3-8910A (@ 2 Mhz)
- Midway Chip Squeak Deluxe Soun
- DAC
Affichage
- Orientation Tate
- Résolution 255 x 255
- Fréquence 30 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 6
- Type de contrôle
- paddle
- paddle
Les clones de Spy Hunter
Si vous avez aimé Spy Hunter
Vous aimerez peut-être :
- 005
- Agent Super Bond (Super Cobra conversion)
- Avenging Spirit
- Beraboh Man (Japan version C)
- Bonanza Bros (US, Floppy DS3-5000-07d? Based)
- Brodjaga (Arcade bootleg of ZX Spectrum 'Inspector Gadget and the Circus of Fear')
- Cloak & Dagger (rev 5)
- Flashgal (set 1)
- Intrepid (set 1)
- Momoko 120%
- Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1)
- Top Secret (Japan, old revision)
- Wonder Momo
- Zarya Vostoka
Scoring de Spy Hunter
The Road Lord : 150 points.
Switch Blade : 150 points.
The Enforcer : 500 points.
The Mad Bomber : 700 points.
Barrel Dumper : 150 points.
Doctor Torpedo : 500 points.
Driving through the river boathouse : 1500 points.
Driving on the road for each 1/4 screen traveled : 15 points.
Driving on the water for each 1/4 screen traveled : 25 points.
Switch Blade : 150 points.
The Enforcer : 500 points.
The Mad Bomber : 700 points.
Barrel Dumper : 150 points.
Doctor Torpedo : 500 points.
Driving through the river boathouse : 1500 points.
Driving on the road for each 1/4 screen traveled : 15 points.
Driving on the water for each 1/4 screen traveled : 25 points.
Tips sur Spy Hunter
* Here's A Great Cheat That Does Several Things At Once:
1) You need to have a supply truck available, and a be at a bridge-out level. When the detour appears, don't take it - instead, call up your truck.
2) Wait until the road has straightened out into the bridge and drive into the truck. When the truck pulls over and lets you out, stay on the side of the road, and SLOWLY drive up until you reach the gap in the bridge.
3) Drive on until you car is about half-way over the edge, and wait until the Enforcer comes along. He will try and get you, but he'll be unable to drive far enough to do so. At this point, I would get a friend to mind the game, while I went for a break. When I returned, I just drove across the bridge, flying mysteriously across the bridge out, until I reached the other side.
4) You will notice several differences to the game after this happens. The Enforcer no longer appears, the game gets no harder, and Dr. Torpedo no longer appears on water sections!
* Switchblade Destruction: You can actually destroy the Switchblade cars without use of weapons. As they close in from the rear, slow down a hair and align your car so that their front bumper is just barely in line with your Rear Bumper. Then Quickly slam the wheel to bump them off the road. As long as you bump them before the front tire area, the blades will not harm you.
* Exploding Van Trick: When the Weapons Van comes, start to drive into it, but shoot a single bullet just before you enter. If you time it right, your car will still enter the yet unharmed Van, give you the weapon, let you out... then it will explode.
1) You need to have a supply truck available, and a be at a bridge-out level. When the detour appears, don't take it - instead, call up your truck.
2) Wait until the road has straightened out into the bridge and drive into the truck. When the truck pulls over and lets you out, stay on the side of the road, and SLOWLY drive up until you reach the gap in the bridge.
3) Drive on until you car is about half-way over the edge, and wait until the Enforcer comes along. He will try and get you, but he'll be unable to drive far enough to do so. At this point, I would get a friend to mind the game, while I went for a break. When I returned, I just drove across the bridge, flying mysteriously across the bridge out, until I reached the other side.
4) You will notice several differences to the game after this happens. The Enforcer no longer appears, the game gets no harder, and Dr. Torpedo no longer appears on water sections!
* Switchblade Destruction: You can actually destroy the Switchblade cars without use of weapons. As they close in from the rear, slow down a hair and align your car so that their front bumper is just barely in line with your Rear Bumper. Then Quickly slam the wheel to bump them off the road. As long as you bump them before the front tire area, the blades will not harm you.
* Exploding Van Trick: When the Weapons Van comes, start to drive into it, but shoot a single bullet just before you enter. If you time it right, your car will still enter the yet unharmed Van, give you the weapon, let you out... then it will explode.
Spy Hunter et M.A.M.E.
0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver, Lawnmower Man]
Artwork available
SERVICE MODE:
- Press F2 before initial screen to configure
WIP:
- 0.147u2: Added Spy Hunter internal artwork [hap].
- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Chip Squeak Deluxe Sound Board' sound. Moved Sound Board prom 82s123.12d to midssio device set.
- 0.138u3: Aaron Giles fixed static output from right audio channel in Spy Hunter.
- 0.125u9: Stefanocsw added clone Spy Hunter (Playtronic license).
- 21st June 2008: Matteo dumped Spy Hunter (Playtronic license). Thanks to Stefanocsw for providing the board.
- 0.122u6: Changed 68000 CPU3 clock speed to 8MHz.
- 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
- 27th November 2006: Mr. Do - As promised, Spy Hunter artwork is now up.
- 0.106u10: Aaron Giles updated Spy Hunter to support the new artwork system.
- 0.98u3: Fixed gfx2 rom loading.
- 0.98u1: Aaron Giles fixed music in Spy Hunter. Removed 3rd sound channel.
- 0.93: Added 3rd sound channel.
- 0.61: Changed visible area to 480x480 and video aspect ratio to 3:4.
- 0.56: Replaced cpu1 rom ($a000) with a new dump.
- 0.53: Changed palettesize from 132 to 68 colors.
- 0.35b9: Added 3rd player input.
- 0.33b4: You can assign a joystick button to the gear shift in Spy Hunter.
- 0.33b3: Alex Judd improved Spy Hunter controls (you can play with the mouse or even a wheel now).
- 0.30: Aaron Giles added music to Spy Hunter and fixed an missing extra line of text at the bottom indicating the status of the lamps that were on the arcade machine.
- 0.28: Added Spy Hunter (Bally Midway 1983). Press F2 before initial screen to configure. Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator). Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. UP = Accelerate, DOWN = Decelerate, LEFT = Steer left, RIGHT = Steer right, CTRL = Machine guns, ALT = Smoke screen, SPACE = Weapons van, SHIFT = Oil slick, BUTTON5 = Missiles and ENTER = Toggle gearshift (note you can't start in high gear). Known issues: Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator).
- 23rd August 1997: Dumped Spy Hunter.
LEVELS: 1 (endless)
Other Emulators:
* Retrocade
Romset: 260 kb / 25 files / 98.7 zip
Artwork available
SERVICE MODE:
- Press F2 before initial screen to configure
WIP:
- 0.147u2: Added Spy Hunter internal artwork [hap].
- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Chip Squeak Deluxe Sound Board' sound. Moved Sound Board prom 82s123.12d to midssio device set.
- 0.138u3: Aaron Giles fixed static output from right audio channel in Spy Hunter.
- 0.125u9: Stefanocsw added clone Spy Hunter (Playtronic license).
- 21st June 2008: Matteo dumped Spy Hunter (Playtronic license). Thanks to Stefanocsw for providing the board.
- 0.122u6: Changed 68000 CPU3 clock speed to 8MHz.
- 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
- 27th November 2006: Mr. Do - As promised, Spy Hunter artwork is now up.
- 0.106u10: Aaron Giles updated Spy Hunter to support the new artwork system.
- 0.98u3: Fixed gfx2 rom loading.
- 0.98u1: Aaron Giles fixed music in Spy Hunter. Removed 3rd sound channel.
- 0.93: Added 3rd sound channel.
- 0.61: Changed visible area to 480x480 and video aspect ratio to 3:4.
- 0.56: Replaced cpu1 rom ($a000) with a new dump.
- 0.53: Changed palettesize from 132 to 68 colors.
- 0.35b9: Added 3rd player input.
- 0.33b4: You can assign a joystick button to the gear shift in Spy Hunter.
- 0.33b3: Alex Judd improved Spy Hunter controls (you can play with the mouse or even a wheel now).
- 0.30: Aaron Giles added music to Spy Hunter and fixed an missing extra line of text at the bottom indicating the status of the lamps that were on the arcade machine.
- 0.28: Added Spy Hunter (Bally Midway 1983). Press F2 before initial screen to configure. Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator). Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. UP = Accelerate, DOWN = Decelerate, LEFT = Steer left, RIGHT = Steer right, CTRL = Machine guns, ALT = Smoke screen, SPACE = Weapons van, SHIFT = Oil slick, BUTTON5 = Missiles and ENTER = Toggle gearshift (note you can't start in high gear). Known issues: Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator).
- 23rd August 1997: Dumped Spy Hunter.
LEVELS: 1 (endless)
Other Emulators:
* Retrocade
Romset: 260 kb / 25 files / 98.7 zip