M.I.A. - Missing in Action (version S)

Arcade 1989 Konami Platform Fighter Scrolling
M.I.A. is a direct sequel to 1985's 'Green Beret' and, like it's predecessor, is a horizontally scrolling jump and shoot game for one or two players. Special forces soldiers must penetrate several enemy-packed combat zones to reach a POW compound.

Upon reaching the compound, the player must infiltrate and rescue the POWs held there, before escorting them safely through a final enemy-packed level to the rescue helicopter that awaits at the end.

Unlike 'Green Beret', the two-player game in M.I.A. sees both players fighting side-by-side, instead of the alternate approach of the original game.

The game consists of six stages;

* War-torn battlefield
* Airstrip
* Jungle
* Rail Yard
* PoW Base
* Escort the PoW's to the Helicopter

The first four stages are presented in random order and may also be "mirrored", so players battle right-to-left instead of left-to-right. This vastly increases variety to the game and adds replay value. The PoW and helicopter stages are always the last two stages. At the end of each level, the players must fight off a flurry of enemy troops and destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored.

As with 'Green Beret', players start each level carrying only a combat knife. Specific enemy troops carry weapons which are dropped when the soldier is killed and can be picked up by the players. The weapons are always carried by soldiers wearing red uniforms, and range from an assault rifle, grenades, a flame-thrower or a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.

After rescuing the PoW's on the sixth stage, players must escort as many of the escapees as possible to a waiting helicopter, and must get at least one PoW safely aboard the chopper to complete the mission and start a new set of stages.
Play
M.I.A. - Missing in Action (version S)

Partager M.I.A. - Missing in Action (version S)

Partager

  • Permalien :

Technique

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • K007232 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de M.I.A. - Missing in Action (version S)

M.I.A. - Missing in Action (version S) - Screen 1
M.I.A. - Missing in Action (version S) - Screen 2
M.I.A. - Missing in Action (version S) - Screen 3
M.I.A. - Missing in Action (version S) - Screen 4
M.I.A. - Missing in Action (version S) - Screen 5

Les clones de M.I.A. - Missing in Action (version S)

Tips sur M.I.A. - Missing in Action (version S)

At the enemy installation at the end of War-torn battlefield level is a three story building with six doors, out of which pour hordes of enemy troops. Position your Commando in the far bottom corner of the building and lay down. Providing you time your attacks correctly, you should be able to kill all of the attacking troops with no risk to yourself.

M.I.A. - Missing in Action (version S) et M.A.M.E.

0.36b2 [Nicola Salmoria]

Artwork available

Bugs:
- [possible] In the ending sequence, soldiers helping rescued prisoners have RED shadows. Gmitra (ID 01183)

WIP:
- 0.143u8: Kanikani fixed DIPSW and added DIP locations to M.I.A.
- 0.133u2: hap fixed some text of the boot-up screen is not correctly displayed in clone M.I.A. - Missing in Action (Japan).
- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have M.I.A..
- 0.122u6: RansAckeR fixed player 1 inputs in I/O check.
- 0.77: Curt Coder fixed inputs/dips and visible area to 304x224 in M.I.A. and clone.
- 0.76u2: Changed parent and clone descriptions to 'M.I.A. - Missing in Action'.
- 0.59: Removed 3rd coin slot.
- 0.36b9: Phil Stroffolino added clone Missing in Action (Japan).
- 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver.
- 0.36b2: Added Missing in Action (version T) (Konami 1989) and clone (version S).

ARCADE RELEASE: M.I.A. (Konami) - 1989/Feb/08

LEVELS: 5

Other Emulators:
* FB Alpha

Romset: 1697 kb / 11 files / 491.1 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris