Laser Ghost (US, FD1094 317-0165)
A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.
Ajouter
Télécharger Laser Ghost (US, FD1094 317-0165)
Contenu de la ROM :
Technique
CPU
- maincpu FD1094 (@ 10 Mhz)
- soundcpu Z80 (@ 8 Mhz)
Chipset
- YM3438 (@ 8 Mhz)
- YM3438 (@ 8 Mhz)
- RF5C68 (@ 10 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 57.23 Hz
Contrôles
- Nombre de joueurs 3
- Nombre de boutons 2
- Type de contrôle lightgun
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Laser Ghost (US, FD1094 317-0165) et M.A.M.E.
0.88u5 [?]
0.74u2 [Andrew Prime]
0.36b2 [Andrew Prime]
TODO:
* Wanted: 317-0164 FD1094 CPU
SETUP:
- Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press F2 to exit.
Bugs:
- There is a noticeble offset on the left in the crosshair that makes hard playing this game, tried to calibrate it by test mode but the problem persist. Scagazza (ID 01455)
- The strange 'hiccup' about 10 seconds into the first level, all sprites dissapear for a second. I am sure this is a bug and not actually PCB behvaoir. This also happens at set times in levels, it usually will happen 2-3 times and you can set your watch to when it will happen. Karasu (ID 00113)
- After the 1st loop of level demos (showing one of each stage, the 2nd loop hotel demo (2nd stage) is glitched when the game starts to scroll to the upstairs. Karasu (ID 00263)
- In this bug, which also only starts to occur on the 2nd loop of demos, works as this: Seems to be every time, but when the game is supposed to show the Cemtery title screen, it performs the animation, but the high score screen skull is still visable (Im sure this is a bug). Karasu (ID 00264)
WIP:
- 0.138: Changed parent description 'Laser Ghost (set 2, World, 317-0166)' to 'Laser Ghost (World, 317-0166)' and clone 'Laser Ghost (set 1, US, 317-0165)' to 'Laser Ghost (US, 317-0165)'.
- 0.137u4: Howard Casto hooked up gun recoils for Laser Ghost.
- 0.124u2: Stephane Humbert fixed Laser Ghost dipswitches. Added 'Allow Continue' dipswitch.
- 0.124: Removed 8-way Joystick.
- 0.107u1: Luigi30 added player 2 port (map was unknown).
- 0.95u6: Added 3rd button. Removed 4th coin slot. Fixed dipswitches.
- 0.94u1: Aaron Giles fixed Laser Ghost title screen.
- 0.92: Changed 'Laser Ghost (US, 317-0165)' to clone '(set 1, US, 317-0165)' and '(317-0166)' to parent '(set 2, World, 317-0166)'. Renamed (lghost) to (lghostu) and (lghosta) to (lghost).
- 0.90u1: Big Sega update [Aaron Giles]. Note that in the process, I broke the title screen animation for Laser Ghost. These are known issues that I will try to address soon.
- 0.89u1: Aaron Giles hooked up Laser Ghost controls - Game now playable. Added crosshair drawing (not 100% yet, feel free to tweak). Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Difficulty', 'Allow Continue' and 'Coin Chute'.
- 0.88u7: Many improvements to Sega System 18 driver [Aaron Giles]. Laser Ghost would probably be playable if the controls were correctly hooked up. Fixed cpu2/gfx1/2 rom loading.
- 0.88u5: Changed clone 'Laser Ghost (317-0165, bad dump?)' to parent 'Laser Ghost (US, 317-0165)', added 317-0165.key and the cpu1/2/gfx3/4 roms from clone Laser Ghost (317-0166). Added 317-0166.key to clone Laser Ghost (317-0166). Removed Laser Ghost (317-?, bad dump?). Renamed (lghosta) to (lghost) and (lghostb) to (lghosta).
- 13th November 2004: Charles MacDonald - Dumped the 317-0165/0166 cpus from Laser Ghost. No controls yet, some glitches.
- 0.88u1: Added clones Laser Ghost (317-0165, bad dump?) and (317-0166). Fixed cpu1 roms addresses. Changed parent description to 'Laser Ghost (317-?, bad dump?)'.
- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz).
- 0.74u2: Added Laser Ghost (Sega 1990).
- 19th January 2003: Guru - Arrived and dumped Laser Ghost (Sega 1990, System 18). Thanks to Pelle.
- 0.36b2: Andrew Prime added Laser Ghost (Testdriver).
LEVELS: 6
Other Emulators:
* FB Alpha
Romset: 6792 kb / 20 files / 2.26 zip
0.74u2 [Andrew Prime]
0.36b2 [Andrew Prime]
TODO:
* Wanted: 317-0164 FD1094 CPU
SETUP:
- Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press F2 to exit.
Bugs:
- There is a noticeble offset on the left in the crosshair that makes hard playing this game, tried to calibrate it by test mode but the problem persist. Scagazza (ID 01455)
- The strange 'hiccup' about 10 seconds into the first level, all sprites dissapear for a second. I am sure this is a bug and not actually PCB behvaoir. This also happens at set times in levels, it usually will happen 2-3 times and you can set your watch to when it will happen. Karasu (ID 00113)
- After the 1st loop of level demos (showing one of each stage, the 2nd loop hotel demo (2nd stage) is glitched when the game starts to scroll to the upstairs. Karasu (ID 00263)
- In this bug, which also only starts to occur on the 2nd loop of demos, works as this: Seems to be every time, but when the game is supposed to show the Cemtery title screen, it performs the animation, but the high score screen skull is still visable (Im sure this is a bug). Karasu (ID 00264)
WIP:
- 0.138: Changed parent description 'Laser Ghost (set 2, World, 317-0166)' to 'Laser Ghost (World, 317-0166)' and clone 'Laser Ghost (set 1, US, 317-0165)' to 'Laser Ghost (US, 317-0165)'.
- 0.137u4: Howard Casto hooked up gun recoils for Laser Ghost.
- 0.124u2: Stephane Humbert fixed Laser Ghost dipswitches. Added 'Allow Continue' dipswitch.
- 0.124: Removed 8-way Joystick.
- 0.107u1: Luigi30 added player 2 port (map was unknown).
- 0.95u6: Added 3rd button. Removed 4th coin slot. Fixed dipswitches.
- 0.94u1: Aaron Giles fixed Laser Ghost title screen.
- 0.92: Changed 'Laser Ghost (US, 317-0165)' to clone '(set 1, US, 317-0165)' and '(317-0166)' to parent '(set 2, World, 317-0166)'. Renamed (lghost) to (lghostu) and (lghosta) to (lghost).
- 0.90u1: Big Sega update [Aaron Giles]. Note that in the process, I broke the title screen animation for Laser Ghost. These are known issues that I will try to address soon.
- 0.89u1: Aaron Giles hooked up Laser Ghost controls - Game now playable. Added crosshair drawing (not 100% yet, feel free to tweak). Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Difficulty', 'Allow Continue' and 'Coin Chute'.
- 0.88u7: Many improvements to Sega System 18 driver [Aaron Giles]. Laser Ghost would probably be playable if the controls were correctly hooked up. Fixed cpu2/gfx1/2 rom loading.
- 0.88u5: Changed clone 'Laser Ghost (317-0165, bad dump?)' to parent 'Laser Ghost (US, 317-0165)', added 317-0165.key and the cpu1/2/gfx3/4 roms from clone Laser Ghost (317-0166). Added 317-0166.key to clone Laser Ghost (317-0166). Removed Laser Ghost (317-?, bad dump?). Renamed (lghosta) to (lghost) and (lghostb) to (lghosta).
- 13th November 2004: Charles MacDonald - Dumped the 317-0165/0166 cpus from Laser Ghost. No controls yet, some glitches.
- 0.88u1: Added clones Laser Ghost (317-0165, bad dump?) and (317-0166). Fixed cpu1 roms addresses. Changed parent description to 'Laser Ghost (317-?, bad dump?)'.
- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz).
- 0.74u2: Added Laser Ghost (Sega 1990).
- 19th January 2003: Guru - Arrived and dumped Laser Ghost (Sega 1990, System 18). Thanks to Pelle.
- 0.36b2: Andrew Prime added Laser Ghost (Testdriver).
LEVELS: 6
Other Emulators:
* FB Alpha
Romset: 6792 kb / 20 files / 2.26 zip