Jump Shot Engineering Sample
An early one-on-one basketball game. Score more points than your opponent to win.
Ajouter
Télécharger Jump Shot Engineering Sample
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- Namco (@ 0 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle joy (8 ways)
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Jump Shot Engineering Sample et M.A.M.E.
0.37b11 [Dave Widel]
0.34b7 [Nicola Salmoria]
WIP:
- 0.140u2: Fixed P1/P2 dipswitch description.
- 0.138u1: Renamed (jumpshtp) to (jumpshotp).
- 0.90u4: Dave Widel added clone 'Jump Shot Engineering Sample' (prototype from PokeMAME) and 'Player1/2 Skin Tone' dipswitch.
- 0.37b11: Dave Widel fixed Jump Shot - Game now playable. Replaced 4-way Joystick with 8-way Joystick (1 button). Added dipswitches 'Time', 'Free Play', '2 Players Game' and 6x 'Unknown'.
- 31st December 2000: Dave Widel has written a driver for Jump Shot.
- 0.34b7: Nicola Salmoria added Jump Shot (Bally Midway 1985), not working due to encryption.
LEVELS: 1
Other Emulators:
* CottAGE
* FB Alpha
* Tickle
* VAntAGE
Romset: 25 kb / 10 files / 19.1 zip
0.34b7 [Nicola Salmoria]
WIP:
- 0.140u2: Fixed P1/P2 dipswitch description.
- 0.138u1: Renamed (jumpshtp) to (jumpshotp).
- 0.90u4: Dave Widel added clone 'Jump Shot Engineering Sample' (prototype from PokeMAME) and 'Player1/2 Skin Tone' dipswitch.
- 0.37b11: Dave Widel fixed Jump Shot - Game now playable. Replaced 4-way Joystick with 8-way Joystick (1 button). Added dipswitches 'Time', 'Free Play', '2 Players Game' and 6x 'Unknown'.
- 31st December 2000: Dave Widel has written a driver for Jump Shot.
- 0.34b7: Nicola Salmoria added Jump Shot (Bally Midway 1985), not working due to encryption.
LEVELS: 1
Other Emulators:
* CottAGE
* FB Alpha
* Tickle
* VAntAGE
Romset: 25 kb / 10 files / 19.1 zip