Fighting Basketball

Arcade 1984 Paradise Co. Ltd. Sports Basketball
A basketball game.
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Fighting Basketball

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Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
  • soundcpu I8039 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)

Screenshots de Fighting Basketball

Fighting Basketball - Screen 1
Fighting Basketball - Screen 2
Fighting Basketball - Screen 3
Fighting Basketball - Screen 4
Fighting Basketball - Screen 5

Fighting Basketball et M.A.M.E.

0.86u4 [Pierpaolo Prazzoli]

WIP:
- 0.135u1: Fabio Priuli added driver data struct and save state support to M63 driver.
- 0.126u5: Added sprite wrapping to Irem M63 driver [Tomasz Slanina, Stefan Lindberg].
- 0.125u9: Added Irem M63 PCB layout (based on Atomic Boy) [Tomasz Slanina, Stefan Lindberg].
- 0.125u6: Tomasz Slanina added sound emulation to Fighting Basketball. Changed region cpu2 ($1000) to user1 ($0).
- 14th June 2008: Tomasz Slanina - Added sound emulation - atomboy and fghtbskt req different interrupt (T1) timing than wilytowr, otherwise music/fx tempo is too fast. Maybe both tmings are wrong - must be verified on real PCB. Extra space in atomboy 2764 EPROMs is filled with garbage Z80 code (taken from one of code roms, but from different offset). Fghtbskt has one AY, but every frame writes 0 to 2nd AY regs - probably leftover from Wily Tower sound driver/code. I'm not sure about sound_status write - maybe it's something else or different data (p1?) is used as status.
- 0.122u6: Changed I8039 CPU2 clock speed to 8MHz.
- 0.96u2: Fixed I8039 sound write to prevent crashing.
- 0.93: Changed Custom sound to Samples.
- 0.86u4: Pierpaolo Prazzoli added Fighting Basketball (Paradise Co. Ltd. 1984). Some problems with sprites flickering and incomplete sound emulation.

Other Emulators:
* FB Alpha

Romset: 169 kb / 25 files / 64.5 zip
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