Arabian Fight (US)

Arcade 1991 Sega Fighter 2.5D
An up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages.
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Arabian Fight (US)

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Technique

CPU
  • maincpu V60 (@ 16 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • YM3438 (@ 8 Mhz)
  • RF5C68 (@ 12 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Arabian Fight (US)

Arabian Fight (US) - Screen 1
Arabian Fight (US) - Screen 2
Arabian Fight (US) - Screen 3
Arabian Fight (US) - Screen 4
Arabian Fight (US) - Screen 5

Les clones de Arabian Fight (US)

Arabian Fight (US) et M.A.M.E.

0.102u4 [Arzeno Fabrice]
0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]

WIP:
- 0.140u2: Fixed rom names.
- 0.102u4: Arzeno Fabrice added Arabian Fight (World). Renamed (arabfgt) to (arabfgtu).
- 0.97u2: Added 3rd and 4th coin slot.
- 0.89u2: Brian Troha added clone Arabian Fight (Japan). Changed parent description to 'Arabian Fight (US)'.
- 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival.
- 0.63: David Haywood added Arabian Fight (Sega 1992).
- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.

LEVELS: 7



Romset: 24384 kb / 18 files / 7.89 zip
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