Hyper Crash (version D)
Drive through a course and reach the goal by crashing into other cars and destroying them.
Ajouter
Télécharger Hyper Crash (version D)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 6 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- VLM5030 (@ 3 Mhz)
- K007232 (@ 3 Mhz)
- YM2151 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 3
- Type de contrôle
- paddle
- paddle
Les clones de Hyper Crash (version D)
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- Last Duel (US New Ver.)
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- Mad Crasher
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Hyper Crash (version D) et M.A.M.E.
0.89 [Angelo Salese]
WIP:
- 0.144u7: Removed 'Unused' dipswitches.
- 0.130u3: Fabio Priuli added port_condition to Hyper Crash so that brake appears only when present in the chosen cabinet.
- 0.113: Derrick Renaud set Hyper Crash to proper PADDLE control and fixed mask.
- 0.97u1: MASH fixed missing VLM5030 speech in Hyper Crash.
- 0.96u2: Pierpaolo Prazzoli added clone Hyper Crash (version C). Pierpaolo Prazzoli and David Haywood fixed graphics in Hyper Crash - Game now playable. Changed 68000 CPU1 clock speed to 6144000 Hz. Added 'Flip Screen', 'Quantity of Initials', 'Speed Unit', 'Coin A/B' and 'Unused' dipswitches.
- 16th April 2005: Guru - Hyper Crash (Konami) arrived. Thanks to the good boys at the Italian MAME Forum.
- 0.93: Angelo Salese fixed controls in Hyper Crash (still needs freeplay to start). Changed description to 'Hyper Crash (version D)'. Added dipswitches 'Cabinet', 'Difficulty', 'Demo Sounds', 'Coin A/B' and 3x 'Unused'.
- 0.89u1: Improvements to Hyper Crash [Angelo Salese]. Now mostly working apart from controls and a gfx glitch on the player car. Added Z80 (3579545 Hz) CPU2. Replaced 2x AY-3-8910 and 005289 sound with VLM5030 (3579545 Hz), 007232 (3579545 Hz) and YM2151 (3579545 Hz). Changed sound2 roms to sound1 and cpu2. Changed input to Paddle with 2x buttons. Added 12x 'Unknown' dipswitches.
- 0.89: Angelo Salese added Hyper Crash (Konami 1987).
LEVELS: 6
ARCADE RELEASE: Hyper Crash (Konami) - 1987/Oct
Romset: 384 kb / 7 files / 152.9 zip
WIP:
- 0.144u7: Removed 'Unused' dipswitches.
- 0.130u3: Fabio Priuli added port_condition to Hyper Crash so that brake appears only when present in the chosen cabinet.
- 0.113: Derrick Renaud set Hyper Crash to proper PADDLE control and fixed mask.
- 0.97u1: MASH fixed missing VLM5030 speech in Hyper Crash.
- 0.96u2: Pierpaolo Prazzoli added clone Hyper Crash (version C). Pierpaolo Prazzoli and David Haywood fixed graphics in Hyper Crash - Game now playable. Changed 68000 CPU1 clock speed to 6144000 Hz. Added 'Flip Screen', 'Quantity of Initials', 'Speed Unit', 'Coin A/B' and 'Unused' dipswitches.
- 16th April 2005: Guru - Hyper Crash (Konami) arrived. Thanks to the good boys at the Italian MAME Forum.
- 0.93: Angelo Salese fixed controls in Hyper Crash (still needs freeplay to start). Changed description to 'Hyper Crash (version D)'. Added dipswitches 'Cabinet', 'Difficulty', 'Demo Sounds', 'Coin A/B' and 3x 'Unused'.
- 0.89u1: Improvements to Hyper Crash [Angelo Salese]. Now mostly working apart from controls and a gfx glitch on the player car. Added Z80 (3579545 Hz) CPU2. Replaced 2x AY-3-8910 and 005289 sound with VLM5030 (3579545 Hz), 007232 (3579545 Hz) and YM2151 (3579545 Hz). Changed sound2 roms to sound1 and cpu2. Changed input to Paddle with 2x buttons. Added 12x 'Unknown' dipswitches.
- 0.89: Angelo Salese added Hyper Crash (Konami 1987).
LEVELS: 6
ARCADE RELEASE: Hyper Crash (Konami) - 1987/Oct
Romset: 384 kb / 7 files / 152.9 zip