Break Thru (US)
Export version. For more information about the game itself, please see the original Japanese version entry; "Kyohkoh-Toppa".
Ajouter
Télécharger Break Thru (US)
Contenu de la ROM :
Technique
CPU
- maincpu M6809 (@ 1 Mhz)
- audiocpu M6809 (@ 1 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM3526 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 240 x 240
- Fréquence 57.444853 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Break Thru (US)
Si vous avez aimé Break Thru (US)
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- Burnin' Rubber (DECO Cassette, set 1)
- Chase Bombers
- City Bomber (World)
- Gekisou (Japan)
- Hot Chase
- Hyper Crash (version D)
- Joyful Road (Japan)
- Last Duel (US New Ver.)
- Lethal Crash Race (set 1)
- Mad Crasher
- Mad Gear (US)
- Maze of Flott (Japan)
- Night Stocker (10/6/86)
- Night Striker (World)
- Road Blasters (upright, rev 4)
- S.T.U.N. Runner (rev 6)
- Speed Racer
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- The Battle-Road
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Break Thru (US) et M.A.M.E.
0.30 [Phil Stroffolino]
Artwork available
TEST MODE:
- Keep 1 & 2 pressed and hit F3 to enter test mode, then hit 5 to proceed through the tests.
WIP:
- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixed coin insert problem in Break Thru driver.
- 7th December 2009: Mr. Do - Here is Breakthru artwork that I had completed some time ago, but never got around to adding them in, with bezel scan courtesy of Anoid.
- 0.135u1: Fabio Priuli added driver data struct and save state support to the Break Thru driver.
- 0.126u2: Fabio Priuli added DIP locations to Break Thru.
- 0.123u4: Zsolt Vasvari updated Breakthru driver to use PORT_CHANGED. Combined memory maps where applicable.
- 0.122u5: Aaron Giles cleaned up brkthru/darwin memory maps. Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it. Changed M6809 CPU1/2 clock speeds to 1.5MHz and VSync to 57.444853 Hz.
- 0.117u1: Luigi30 fixed Upright/Cocktail mode in Break Thru.
- 0.90u4: Changed description of clone 'Force Break (Japan)' to 'Force Break (bootleg)'. Changed program rom fails test, probably just the japanese version modified to have english title.
- 0.88u2: Pierpaolo Prazzoli added clone Force Break (Japan).
- 0.81u8: Brian Troha fixed DIPs in Break Thru. Added dipswitches 'Bonus Life', 'Enemy Vehicles', 'Enemy Bullets' and 'Control Panel'.
- 0.69: Satoshi Suzuki and David Haywood fixed sprite priority in Break Thru and converted the driver to use tilemaps.
- 0.57: Aaron Giles fixed the all-black palette in Break Thru.
- 0.36b9: Changed VSync to 58Hz.
- 7th November 1999: Shingo Suzuki fixed the speed of Break Thru and some DIP settings.
- 0.35b9: Changed description to 'Break Thru (US)' and clone to 'Kyohkoh-Toppa (Japan)'.
- 0.35b2: Bryan McPhail added clone Kyohkoh-Toppa.
- 0.34b8: Changed YM-3812 sound to YM-3526.
- 0.34b1: Added color proms ($0, 100 - red, green and blue component).
- 0.31: Bryan McPhail added sound to Break Thru (Sound Blaster needed). Gerrit Van Goethem added high score saving to Breakthru.
- 0.30: Phil Stroffolino added Break Thru (Data East 1986).
LEVELS: 4
Romset: 345 kb / 14 files / 125.3 zip
Artwork available
TEST MODE:
- Keep 1 & 2 pressed and hit F3 to enter test mode, then hit 5 to proceed through the tests.
WIP:
- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixed coin insert problem in Break Thru driver.
- 7th December 2009: Mr. Do - Here is Breakthru artwork that I had completed some time ago, but never got around to adding them in, with bezel scan courtesy of Anoid.
- 0.135u1: Fabio Priuli added driver data struct and save state support to the Break Thru driver.
- 0.126u2: Fabio Priuli added DIP locations to Break Thru.
- 0.123u4: Zsolt Vasvari updated Breakthru driver to use PORT_CHANGED. Combined memory maps where applicable.
- 0.122u5: Aaron Giles cleaned up brkthru/darwin memory maps. Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it. Changed M6809 CPU1/2 clock speeds to 1.5MHz and VSync to 57.444853 Hz.
- 0.117u1: Luigi30 fixed Upright/Cocktail mode in Break Thru.
- 0.90u4: Changed description of clone 'Force Break (Japan)' to 'Force Break (bootleg)'. Changed program rom fails test, probably just the japanese version modified to have english title.
- 0.88u2: Pierpaolo Prazzoli added clone Force Break (Japan).
- 0.81u8: Brian Troha fixed DIPs in Break Thru. Added dipswitches 'Bonus Life', 'Enemy Vehicles', 'Enemy Bullets' and 'Control Panel'.
- 0.69: Satoshi Suzuki and David Haywood fixed sprite priority in Break Thru and converted the driver to use tilemaps.
- 0.57: Aaron Giles fixed the all-black palette in Break Thru.
- 0.36b9: Changed VSync to 58Hz.
- 7th November 1999: Shingo Suzuki fixed the speed of Break Thru and some DIP settings.
- 0.35b9: Changed description to 'Break Thru (US)' and clone to 'Kyohkoh-Toppa (Japan)'.
- 0.35b2: Bryan McPhail added clone Kyohkoh-Toppa.
- 0.34b8: Changed YM-3812 sound to YM-3526.
- 0.34b1: Added color proms ($0, 100 - red, green and blue component).
- 0.31: Bryan McPhail added sound to Break Thru (Sound Blaster needed). Gerrit Van Goethem added high score saving to Breakthru.
- 0.30: Phil Stroffolino added Break Thru (Data East 1986).
LEVELS: 4
Romset: 345 kb / 14 files / 125.3 zip