Dead or Alive (Model 2A, Revision A)
Arguably one of the best fighting games on the Sega Model 2 hardware, Dead or Alive features a solid 3-D fighting engine with smooth character models and impressive character physics (not to mention the attention to detail given to the female characters).
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Télécharger Dead or Alive (Model 2A, Revision A)
Contenu de la ROM :
- opr-14742a.45
- opr-14743a.46
- opr-14744.58
- opr-14745.59
- opr-14746.62
- opr-14747.63
- mpr-19318.11
- mpr-19319.12
- mpr-19316.9
- mpr-19317.10
- mpr-19314.7
- mpr-19315.8
- mpr-19312.5
- mpr-19313.6
- mpr-19322.17
- mpr-19325.21
- mpr-19323.18
- mpr-19326.22
- mpr-19324.19
- mpr-19327.23
- mpr-19321.27
- mpr-19320.25
- epr-19328.30
- mpr-19329.31
- mpr-19330.32
- mpr-19331.33
- mpr-19332.34
- epr-19310a.12
- epr-19311a.13
- mpr-16310.15
- mpr-16311.16
- mpr-16312.14
Technique
CPU
- maincpu i960KB (@ 25 Mhz)
- audiocpu 68000 (@ 12 Mhz)
- tgp MB86233 (@ 16 Mhz)
Chipset
- SCSP
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
Les clones de Dead or Alive (Model 2A, Revision A)
Si vous avez aimé Dead or Alive (Model 2A, Revision A)
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Tips sur Dead or Alive (Model 2A, Revision A)
* Replay Rewind : Pressing Hold+Kick during the KO sequence will allow you to rewind the replay sequence with the Punch button.This may only be done once per game.
Dead or Alive (Model 2A, Revision A) et M.A.M.E.
0.87u1 [R. Belmont]
WIP:
- 0.127u1: Changed description to 'Dead or Alive (Model 2B, Revision B)' and clone to 'Dead or Alive (Model 2A, Revision A)'.
- 0.126: Changed description of clone '(Model 2A)' to 'Dead or Alive (Model 2A) (Revision A)'.
- 0.106u9: Removed 2nd ADSP21062 CPU.
- 2nd June 2006: Ville Linde - One of my i960 core fixes fixed the problems Dead or Alive was having.
- 0.87u2: R. Belmont removed unnecessary code patch from DOA and added SHA1s.
- 0.87u1: R. Belmont added Dead or Alive (Model 2B) (Sega 1996) and clone (Model 2A). Shows parade of 'ANIME' errors in (Model 2A).
- 5th February 2003: Dead Or Alive (Tecmo 1996, Sega Model 2A version) arrived from Taucher for resale.
- 21st October 2002: Guru - DOA (Dead or Alive) was redumped.
LEVELS: 9
Other Emulators:
* Model 2
Romset: 71168 kb / 23 files / 28.1 zip
WIP:
- 0.127u1: Changed description to 'Dead or Alive (Model 2B, Revision B)' and clone to 'Dead or Alive (Model 2A, Revision A)'.
- 0.126: Changed description of clone '(Model 2A)' to 'Dead or Alive (Model 2A) (Revision A)'.
- 0.106u9: Removed 2nd ADSP21062 CPU.
- 2nd June 2006: Ville Linde - One of my i960 core fixes fixed the problems Dead or Alive was having.
- 0.87u2: R. Belmont removed unnecessary code patch from DOA and added SHA1s.
- 0.87u1: R. Belmont added Dead or Alive (Model 2B) (Sega 1996) and clone (Model 2A). Shows parade of 'ANIME' errors in (Model 2A).
- 5th February 2003: Dead Or Alive (Tecmo 1996, Sega Model 2A version) arrived from Taucher for resale.
- 21st October 2002: Guru - DOA (Dead or Alive) was redumped.
LEVELS: 9
Other Emulators:
* Model 2
Romset: 71168 kb / 23 files / 28.1 zip