Demoneye-X
Fearsome Unknown Creatures Close In. Now, A New Terror Spreads Out Across The Universe !! The player moves his spaceship to the right and left with the control lever and fires missiles by pressing the Fire button. When the space demons are attacked they change their shapes and fire missiles. The player must avoid their attacks and retaliate with his own missiles. When all the small demons have been shot down and the super-demon is hit in the heart, the screen is cleared.
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Télécharger Demoneye-X
Contenu de la ROM :
Technique
CPU
- maincpu M6502 (@ 0 Mhz)
- audiocpu M6802 (@ 0 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle joy (2 ways)
Si vous avez aimé Demoneye-X
Vous aimerez peut-être :
- Alligator Hunt
- Colony 7 (set 1)
- D-Con
- Dark Warrior
- Galaxy Wars (Universal set 1)
- Laser Base (set 1)
- Liberator (set 1)
- Missile Command (rev 3)
- Orbitron
- Planet Probe (prototype?)
- Pleiads (Tehkan)
- Raiders
- Repulse
- Satan's Hollow (set 1)
- Senjyo
- Space Launcher
- Space Tactics
- Space Zap
- Tactician (set 1)
- The End
- War of the Worlds
Scoring de Demoneye-X
Demoneye-Jr : 40 Points
Octoplus : 70 Points
Neo Octoplus : 100 Points
Neo Demoneye-Jr : 100 Points
Octobomb : 100 Points
Octobomb Formation : 200, 400, 800 Points
Demoneye-X : 500 Points
Demoneye-King : 1500 Points
Octoplus : 70 Points
Neo Octoplus : 100 Points
Neo Demoneye-Jr : 100 Points
Octobomb : 100 Points
Octobomb Formation : 200, 400, 800 Points
Demoneye-X : 500 Points
Demoneye-King : 1500 Points
Tips sur Demoneye-X
* Hint 1 - The Small Demons Change Their Shapes Three Times : The first demon shape (Demoneye-jr : 40 pts) turns into the second (Octoplus : 70 pts) and the second into the third (Octobomb : 100 pts) when they are shot. Care must be taken to prevent Octobomb ramming into the spaceship.
* Hint 2 - Bonus Chance for 3-Demon Formation : Sometimes Demoneye-jr and Octoplus change their color. If Octoplus are shot while their color is changing they will turn into a group of three Octobombs. If all these three demons are killed a bonus point is scored.
* Hint 3 - Aim At The Heart Of he Super-Demon : When all the small demons have been wiped out, a hole appears beneath the body of the Super-Demon (Demoneye-X : 500 pts). This is the Super-Demon's weak point. If the player can shoot the Super-Demon in the heart he can destroy the creature.
* Hint 4 - 3-Eyes Demon King Appears : If the player succeeds in a series of two games, a three-eyed demon king appears (Demoneye-King : 1500 pts). To destroy it, the player must hit its heart 3 times with his missiles.
* Hint 2 - Bonus Chance for 3-Demon Formation : Sometimes Demoneye-jr and Octoplus change their color. If Octoplus are shot while their color is changing they will turn into a group of three Octobombs. If all these three demons are killed a bonus point is scored.
* Hint 3 - Aim At The Heart Of he Super-Demon : When all the small demons have been wiped out, a hole appears beneath the body of the Super-Demon (Demoneye-X : 500 pts). This is the Super-Demon's weak point. If the player can shoot the Super-Demon in the heart he can destroy the creature.
* Hint 4 - 3-Eyes Demon King Appears : If the player succeeds in a series of two games, a three-eyed demon king appears (Demoneye-King : 1500 pts). To destroy it, the player must hit its heart 3 times with his missiles.
Demoneye-X et M.A.M.E.
0.74u2 [Pierpaolo Prazzoli]
Bugs:
- 32bit build has "stronger" colors. Firewave (ID 03324)
WIP:
- 0.122u7: Rewrote and modernized the Red Alert driver [Zsolt Vasvari]: Correct colors, in places different from the manual's description, but matches the flyer perfectly. Added speech. Fixed AY-8910 sounds. Odds and ends. Corrected colors in Demoneye-X. Added some sound to Demoneye-X. Marked Demoneye-X it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level. Fixed cpu2 rom address to $3000. Changed user1 rom ($200) to proms ($0 - color). Changed M6502 CPU1 clock speed to 781250 Hz, M6802 CPU2 to 894886 Hz and 2x AY-3-8910A to 1789772 Hz. Added 2nd coin slot.
- 0.74u2: Pierpaolo Prazzoli added Demoneye-X (Irem 1981). GFX problems and no sound.
- 1st October 2003: Pierpaolo Prazzoli added Demoneye-X to the Red Alert driver (it's missing sound and has wrong colors).
LEVELS: 1 (endless)
Romset: 33 kb / 10 files / 18.4 zip
Bugs:
- 32bit build has "stronger" colors. Firewave (ID 03324)
WIP:
- 0.122u7: Rewrote and modernized the Red Alert driver [Zsolt Vasvari]: Correct colors, in places different from the manual's description, but matches the flyer perfectly. Added speech. Fixed AY-8910 sounds. Odds and ends. Corrected colors in Demoneye-X. Added some sound to Demoneye-X. Marked Demoneye-X it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level. Fixed cpu2 rom address to $3000. Changed user1 rom ($200) to proms ($0 - color). Changed M6502 CPU1 clock speed to 781250 Hz, M6802 CPU2 to 894886 Hz and 2x AY-3-8910A to 1789772 Hz. Added 2nd coin slot.
- 0.74u2: Pierpaolo Prazzoli added Demoneye-X (Irem 1981). GFX problems and no sound.
- 1st October 2003: Pierpaolo Prazzoli added Demoneye-X to the Red Alert driver (it's missing sound and has wrong colors).
LEVELS: 1 (endless)
Romset: 33 kb / 10 files / 18.4 zip