Double Dribble (prototype?)

Arcade 1986 Konami Sports Basketball
A basketball game.
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Double Dribble (prototype?)

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Technique

CPU
  • maincpu M6809 (@ 1 Mhz)
  • cpu1 M6809 (@ 1 Mhz)
  • cpu2 M6809 (@ 1 Mhz)
Chipset
  • YM2203 (@ 3 Mhz)
  • VLM5030 (@ 3 Mhz)
  • RC Filter
  • RC Filter
  • RC Filter
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Double Dribble (prototype?)

Double Dribble (prototype?) - Screen 1
Double Dribble (prototype?) - Screen 2
Double Dribble (prototype?) - Screen 3
Double Dribble (prototype?) - Screen 4
Double Dribble (prototype?) - Screen 5

Les clones de Double Dribble (prototype?)

Double Dribble (prototype?) et M.A.M.E.

0.35b11 [Manuel Abadia]

Bugs:
- Original PCB running attract mode through an RGB board and into my PC. Video only, no audio. Smitdogg (ID 04071)

WIP:
- 0.141u2: Smitdogg and The Dumping Union added clone Double Dribble (prototype?).
- 27th January 2011: Smitdogg - We got a really early version of Double Dribble that appears to be a prototype or early test location version.
- 7th October 2010: Smitdogg - Ogoun decapped the VLM5030 sound chip used in games like Double Dribble. Thanks to Corrado Tomaselli for donating the chip.
- 0.135u3: Fabio Priuli added driver data struct and save states to Double Dribble.
- 0.131u1: MooglyGuy merged memory maps in Double Dribble.
- 0.130u3: Removed 3rd coin slot.
- 0.126u4: Fabio Priuli added DIP locations to Double Dribble. Added 'Cabinet' dipswitch.
- 0.122u8: Zsolt Vasvari removed colortables from Double Dribble and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 320 colors.
- 0.122u5: Corrado Tomaselli verified/corrected frequencies in Double Dribble. Changed YM2203 and VLM5030 clock speeds to 3579545 Hz.
- 0.116u4: Couriersud fixed behavior of the RC filter in Double Dribble.
- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to Double Dribble and updated several other drivers to the new interface.
- 0.106u11: MASH added pld ($0 - pal10l8-007553.bin) to Double Dribble.
- 0.95: Aaron Giles fixed crash in Double Dribble.
- 0.93: Added 3x RC_Filter.
- 0.37b15: Fixed gfx1/2 rom loading.
- 0.37b14: Tatsuyuki Satoh improved speech in Double Dribble.
- 29th March 2000: Manuel Abadia added cocktail support to Double Dribble.
- 0.35: Changed the 3x M6809 clock speeds to 1536000 Hz and the YM2203 to 3.58MHz.
- 28th June 1999: Tatsuyuki Satoh fixed the VLM5030 and RC filter interface in Double Dribble. Manuel Abadia added coin counters and some little fixes to the same driver.
- 0.35b11: Manuel Abadia added Double Dribble (Konami 1986). TODO: Correct colors, fix music (YM2203) and add voices (VLM5030).
- 10th May 1999: Tatsuyuki Satoh sent in a MUCH better version of the VLM5030 software emulator, but it is not yet quite as good as the samples.
- 13th April 1999: Nicola added the correct colors to Double Dribble and fixed FM sounds. Tatsuyuki Satoh and Ernesto Corvi added VLM5030 support for the Double Dribble driver.
- 12th April 1999: Ernesto Corvi sent in a Double Dribble driver made by Manuel Abadia, which only lacks colors and VLM5030 emulation.

ARCADE RELEASE: Double Dribble (Konami) - 1987/Jan/29

Romset: 1025 kb / 12 files / 329.8 zip
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