Darius II (triple screen) (Japan)

Arcade 1989 Taito Corporation Shooter Flying Horizontal
The direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.

The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.

Another new feature of Darius II is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Darius II are in fact smaller versions of the bosses from Darius.

The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game.
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Darius II (triple screen) (Japan)

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Technique

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
  • sub 68000 (@ 8 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
  • Volume Filter
  • Volume Filter
  • Volume Filter
  • Volume Filter
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Darius II (triple screen) (Japan)

Darius II (triple screen) (Japan) - Screen 1
Darius II (triple screen) (Japan) - Screen 2
Darius II (triple screen) (Japan) - Screen 3
Darius II (triple screen) (Japan) - Screen 4
Darius II (triple screen) (Japan) - Screen 5

Vidéos de Darius II (triple screen) (Japan)

Super Darius II - Full Run No Miss 33:20

Super Darius II - Full Run No Miss

jammaplay - 3 vue(s)
Super Darius II - Full Run No Miss by PlasmaBlooD
Darius II - VARIOUS 43:28
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Les clones de Darius II (triple screen) (Japan)

Darius II (triple screen) (Japan) et M.A.M.E.

0.37b10 [David Graves]

WIP:
- 0.143u8: Kanikani changed description to 'Darius II (triple screen) (Japan)' and fixed DIPSW. Added 'Difficulty Enhancement' dipswitch.
- 0.143u2: [an UK collector] added clone 'Sagaia (dual screen) (World)'. Changed description of clones 'Darius II (dual screen) (Japan)' to '(dual screen) (Japan, Rev 2)' and '(dual screen) (Japan old version)' to '(dual screen) (Japan, Rev 1)'.
- 0.133u1: Renamed (drius2do) to (darius2do).
- 0.122u4: Bryan McPhail fixed enemy missiles gfx (darius2_0114gre).
- 0.118u2: Removed 3rd button.
- 0.108: Roberto Zandona fixed graphics that don't disappear correctly in Darius II (bumped interleave).
- 0.106u9: Aaron Giles added "left half" and "right half" to the Darius layouts so you can stretch three screens over two, though you need to explicitly set them either in the UI or using the -view0 and -view1 parameters on the command line.
- 0.106u8: Aaron Giles triple screen support (3x 288x224) to Darius II.
- 0.93: Removed Custom sound and added 4x Volume_Filter.
- 12th April 2001: David Graves added the subwoofer emulation to darius2d and fixed a few other problems.
- 0.37b14: Andrea Mazzoleni improved subwoofer sounds in Darius II. Added Custom sound and changed the 2x 68000 clock speed to 8MHz.
- 7th March 2001: Andrea Mazzoleni improved the mixer system to include an adjustable low pass filter, which will be used with the Darius 2 driver.
- 0.37b13: Fixed rom names.
- 0.37b12: Added clone Darius II (dual screen) (Japan old version).
- 0.37b11: Changed visible area to 864x224. Added dipswitches 'Difficulty', 'Bonus Life', 'Lives', 'Invulnerability' and 'Allow Continue'.
- 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets.
- 11th December 2000: Gerardo Oporto fixed the dipswitches in Darius 2.
- 0.37b10: David Graves added Darius II (Japan) (Taito 1989) to the Ninja Warriors driver and clone Darius II (dual screen) (Japan) to the Warrior Blade driver.
- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation.
- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable.
- 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated.

LEVELS: 7

Other Emulators:
* FB Alpha
* Raine

Romset: 4864 kb / 22 files / 2.34 zip
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