Daikaiju no Gyakushu

Arcade 1986 Taito Shooter Field
You control a Godzilla like monster and has to destroy planes, tanks, buildings.
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Daikaiju no Gyakushu

Partager Daikaiju no Gyakushu

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Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
  • mcu M68705 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 3 Mhz)
  • YM2203 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Daikaiju no Gyakushu

Daikaiju no Gyakushu - Screen 1
Daikaiju no Gyakushu - Screen 2
Daikaiju no Gyakushu - Screen 3
Daikaiju no Gyakushu - Screen 4
Daikaiju no Gyakushu - Screen 5

Daikaiju no Gyakushu et M.A.M.E.

0.106u3 [Tomasz Slanina, Guru]

WIP:
- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Daikaiju no Gyakushu 68705 MCU and removed MCU simulation code.
- 25th June 2010: Guru - The 68705P5 MCU (A74_05.IC35) for Daikaiju no Gyakushu has now been successfully processed (decap, de-protect & read).
- 0.136u4: Fabio Priuli added driver_data struct and save states to LSASquad driver.
- 0.131u1: Angelo Salese merged memory maps in the LSASquad driver.
- 0.106u3: Tomasz Slanina and Guru added Daikaiju no Gyakushu (Taito 1986).
- 25th May 2006: Tomasz Slanina - Video hardware is close to 'Land Sea Air Squad' but more complicated. Working on simulation of protection MCU (68705P5). So far so good. Game is playable.
- 12th May 2006: Guru - Daikaizyuu no Gyakusyuu (Taito 1986) arrived from Japan.

LEVELS: 5 (endless)

Romset: 390 kb / 17 files / 195.1 zip
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