Ultraman (Japan)

Arcade 1991 Banpresto / Bandai Fighter Versus
A one-on-one fighting game based on the Japanese series by Tsuburaya Productions.
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Ultraman (Japan)

Partager Ultraman (Japan)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Ultraman (Japan)

Ultraman (Japan) - Screen 1
Ultraman (Japan) - Screen 2
Ultraman (Japan) - Screen 3
Ultraman (Japan) - Screen 4
Ultraman (Japan) - Screen 5

Ultraman (Japan) et M.A.M.E.

0.36RC1 [Manuel Abadia]

< Japan >

WIP:
- 0.136u1: Fabio Priuli added driver data struct and save states to Ultraman.
- 0.135u4: Fabio Priuli updated to use Konami video devices instead of konamiic.h code.
- 0.130u3: Fabio Priuli added DIP locations to Ultraman based on Guru's notes (thanks to AJG, who fwded them to me). Changed 'Unused' to 'Unknown' dipswitches.
- 0.106u3: Changed 'Unknown' to 'Unused' dipswitches and fixed 'Difficulty' port names.
- 0.37b6: Changed visible area to 288x224.
- 9th August 2000: Manuel Abadia fixed the bad graphics between levels in the Ultraman driver.
- 0.36RC2: Changed Z80 CPU2 and YM2151 clock speed to 4MHz. Added dipswitches 'Difficulty', 'Upright Controls' and 'Cabinet'.
- 0.36RC1: Manuel Abadia added Ultraman (Japan) (Banpresto/Bandai 1991).
- 18th February 2000: Manuel Abadia sent in a driver for Ultraman and Nicola Salmoria fixed some graphics problems.

LEVELS: 13

Other Emulators:
* FB Alpha



Romset: 3105 kb / 19 files / 693.5 zip
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